Houses and Stadts
Two things come to mind when describing Perrenese buildings: large and not
wooden. The typical Perrenese house is large enough to accommodate a traditional
extended Perrenese family, including a crypt for the deceased family members.
In the city, that means at least two and probably three storeys; in the countryside,
that means a cluster of buildings around a central hub (the longhouse, or
langhuis). The typical Perrenese house is also made of something other than
wood: stone or brick walls, with a slate or thatch roof. This is because Perrenland's
very limited supplies of lumber are too valuable to use as housing materials.
The archetypal Perrenese farmstead (the smallest entity described as a settlement,
or stadt), are by their nature communal and defensive. Many have a low (5
foot high) stone wall and defendable gate, and are built on the highest possible
elevation. The central langhuis (longhouse) varies in shape - in some parts
it is rectangular, in other parts circular - and typically accommodates twelve
people comfortably with room for guests. Other langhuis are added as the family
grows, forming a circle around the central langhuis with barns, workshops,
stables and the like. Typically, the buildings of a stadt form a defensive
circle, linked by covered (and sometimes walled) walkways or by underground
tunnels depending on the terrain. They have solid doors, storm shutters and
arrow slits.
Larger stadts, such as hamlets and villages, often retain this design and
layout of one main building surrounded by numerous smaller buildings connected
by covered walkways. The main building is usually large enough to hold all
of the community's inhabitants so they can gather for clan meetings, stadt
business, and sieges. Although settlements in this style are found throughout
Perrenland, they are most common on the Feronwold, and have thus become commonly
associated with the Rosrijder clan.
In the towns and cities, where it usually isn't possible to expand sideways
and there's less need for the building to hold off raiders and bandits, houses
have expanded upwards instead. A typical urban dwelling has two or three storeys,
and can accommodate up to fifteen people comfortably with room for guests.
The half of the ground floor facing the street is usually a shop-front, so
that the residents can operate the family's business from their home. If,
as is common nowadays, the family isn't very large, rooms or even whole storeys
of the building may be leased to individual lodgers or other families. Indeed,
some people make a living by converting their family house into a boarding
house, and charge a daily or weekly rate.
Houses in Perrenland do not have internal plumbing, and instead have external
(and often communal) cesspits. Very few of Perrenland's settlements have sewers,
sometimes because they were established before the coming of the Great Kingdom
and their architects (for example, Schwartzenbruin), sometimes because the
residents didn't want to pollute supplies of underground water (for example,
Krestible), and most often because settlements usually aren't planned in advance.
Exceptions include Exag (founded by the Oeridians) and Traft (a relatively
well-planned city). Likewise, most houses don't have a bath, and instead people
use public bath houses or a communally owned bath room: Riberlund is famous
for the quality and quantity of the public bath houses.
For further information, see the Inns Competition
document.
Metagame information: Player characters
can, if they wish, purchase a house to be their home in several of the towns
and cities of Perrenland. Certificates are available for a simple
house (costs 1000 gp) and a grand house (costs 5000 gp).