Living Greyhawk: Perrenland - Retired Meta-Regional Scenarios
Living Greyhawk Campaign Website
Campaign Year: 598 CY
Enter Perrenland RPGA Website
Last Updated: 09 Jan 2008

Main
Scenarios
  Ordering Scenarios
Gazetteer
Heroes
  Login
  Meta-Organisations
  The Triad
  Conventions
  Gamesdays

Retired Iuz's Border States Meta-Regional Scenarios

The following is a list of those Iuz's Border States meta-regional scenarios that are no longer available for play. For a list of all available Iuz's Border States scenarios, see the Iuz Scenarios page.

Jump to a subcategory of meta-regional scenario:

593CY Scenarios

IUZ3-01 - Across the Border

by Jason Bulmahn - APL 6-12
A stranger in need asks you for a simple favor, help a friend of his get out of danger. Unfortunately, his friend is in Dorakaa, the capitol of Iuz's domain. Part 1 of the Machinations plot line. An adventure for the bravest of heroes, levels 5-13.
Part one of the Machinations Plot Line.
Retired. No longer available for play.

IUZ3-02 - Experimentation

by Brian Nowak - APL 6-12
Something bad has happened. Something very bad... and no one seems to be left to tell you the sequence of events. It’s up to you to solve the mystery and find the source. Just try to avoid falling prey to something bad; something very bad. Part 2 of the Machinations plot line. An adventure for investigative PCs, levels 5-13.
Part two of the Machinations Plot Line.
Retired. No longer available for play.

IUZ3-03 - Fractures

by Rob Little - APL 6-12
Pursuit of a murderer leads to a quest that may shape the future of the Bandit Lands…for better or worse. For characters levels 5-13.
Retired. No longer available for play.

IUZ3-04 - Burning Cliffs

by Jason Bulmahn - APL 6-14
Hidden away in the recesses of Iuz’s vast empire is a lonely research tower surrounded by a burning landscape. Life and limb must be put on the line to get a glimpse into the Old One’s vile plan. Only those with the bravery and wit to break into a tower owned by a Boneheart need apply. Part three of the Machinations plot line. For characters of levels 5-15 (APLs 6-14).
Part three of the Machinations Plot Line.
Retired. No longer available for play.

IUZ3-05 - Obsession

by John Wyatt - APL 8-14
Sometime you just have to have that all-important thing to make your collection complete. Of course you also must start somewhere to have a collection. Such is this case. An adventure for character levels 7th – 16th. This adventure uses the D&D 3.5e rules.
Part one of the Obsession Series.
Suspended from 9 Nov 2004. No longer available for play.

IUZ3-06 - Every Passing Breeze

by Greg Marks - APL 8-14
Some say death rides on every passing breeze, but a little wind won’t stop you from a trip to the top of the Yatil Mountains, where you are told there is an ancient weapon to be found; a weapon that you may be able to use against the machinations of the Old One. The Organization has sent you on a quest key to the survival of the free peoples of the Flaness. Part Four of the Machinations plot line, an adventure for APLs 8 to 14. To participate in this scenario, each table must include at least one PC who has played the previous three parts in this series. The same PC need not have played all three parts as long as all three modules have been played amongst the PCs represented.
Part four of the Machinations Plot Line.
Retired. No longer available for play.

IUZ3-07 - Infiltration

by Bruce Paris - APL 4-12
For over a century, the proud Wolf Nomads have been denied access to their sacred ancestral burial site located in the Howling Hills – a place now under the control of Iuz The Evil. A nomad foray during the 580’s had early success but eventual failure, and it seems the only way to retake the Wegwiur Thralls is to have a group of cunning adventurers infiltrate the tomb, and secure it from the inside. But who would be mad enough to undertake such a mission? A Living Greyhawk adventure for characters of an APL 4-12.
Part one of the Howling Hills Saga.
Retired. No longer available for play.

594CY Scenarios

IUZ4-01 - Dorakaa

by Rick Brill - APL 8-16
Brave words have brought forth a dire request from those seeking the demise of the Lord of Pain. Now is a hero's chance to do what they have many-times claimed they would ... take the fight to the doorstep of Iuz himself. It is strongly recommended that this adventure be played after all previous Machinations plot Iuz meta-regionals. This adventure will run longer than one standard convention slot. An event for very foolish or very skilled adventurers (APLs 8 through 16). Characters below 8th level play at their own peril.
Retired. No longer available for play.

IUZ4-02 - Madness Falls

by Jeffery A. Dobberpuhl - APL 6-14
A search for a missing judge leads to dark dangers. An Iuz Meta-Regional adventure for brave characters at APLs 6 to 14. Part One of the Purification Cycle.
Part one of the Purification Cycle.
Retired. No longer available for play.

IUZ4-03 - Chasing Trouble

by Lee Sharp and Michelle Sharp - APL 8-14
Why is it good news must always be tainted with a bit of darkness? No one is ever surprised to find trouble in Crockport, you are just amazed it took this long. This time, trouble saw you coming so you’ll need to give chase. This module is the second in the Purification Cycle. This is an Iuz metaregional adventure for characters of level 7 to 15 (APL 8 to 14).
Part two of the Purification Cycle.
Retired. No longer available for play.

IUZ4-04 - Walking in His Shoes

by Rob Little - APL 8-16
The search is on! The Old One’s agents are on the trail of a missing paladin and it is up to you to find him before it is too late. This scenario is part three of the Purification Cycle. An adventure for APL’s 8-16.
Part three of the Purification Cycle.
Retired. No longer available for play.

IUZ4-05 - Stepping into the Parlor

by Greg Marks - APL 10-16
The PCs are given the opportunity to learn more about the machinations of the Old One from an unusual and dangerous source. The PCs travel into the Empire of Iuz to find the truth about an offer from this strange bedfellow. An adventure for APLs 10 to 16, Part 4 in the Purification Cycle.
Part four of the Purification Cycle.
Retired. No longer available for play.

IUZ4-06 - Shadows of a Dread City

by Bruce Paris - APL 4-12
It has been five years since Count Sverdlin took Kendragund Keep from the Urzun Orcs. Since that time, a flourishing city has developed around the keep, and it has become a seat of power and corruption in the Land Of Iuz. But there are deep shadows hanging over Kendragund. Count Sverdlin and his brother Sven have become increasingly reclusive, and the Urzun have been asked to oversee a new kind of merchandise, destined to make this dread city live forever in the favor of Old Wicked. This scenario follows on from IUZ3-07 Infiltration, and is designed for APLs 4-12.
Part two of the Howling Hills Saga.
Retired. No longer available for play.

IUZ4-07 - Revelations

by John Wyatt - APL 8-16
Riggby, Patriarch of Boccob, soul was captured by the forces of Iuz, little over a year ago. Many of Riggby allies have attempted to learn of the whereabouts of the soul stone that contains Riggby essence, but alas with little success. However one man, a cleric of Zagyg claims he knows where an answer can be found and unknown backers are willing to send adventurers towards this destination. This adventure is sequel to Iuz 3-05 Obsession and is recommended for characters of levels 7th – 16th.
Part two of the Obsession Series.
Suspended from 9 Nov 2004. No longer available for play.

IUZ4-08 - Shattered Reflections of a Frozen Twilight

by Greg Marks - APL 10-16
A late night of celebration turns into an early morning of planar travel. Join the power brokers as useful pawns or equal peers are you negotiate the secrets of the Old One's plans.
Part five of the Purification Cycle.
Retired. No longer available for play.

IUZ4-09 - A Little Soul Searching

by Chris Tulach - APL 10-16
Recently, two adventurers with critical information regarding the Old One's plans have been slain while operating in the Old One's lands. While both of the bodies were recovered, attempts to bring them back to life, or even talk with their spirits using magic, have failed. What information did they carry, and how can that information be retrieved? In order to get answers, you'll have to travel again into enemy territory, and come face-to-face with the Lord of the Tower of Blasted Bones. An Iuz's Border States metaregional adventure, recommended for characters levels 9-17.
Part six of the Purification Cycle.
Retired. No longer available for play.

595CY Scenarios

IUZ5-01 - Portal of Hate

by Jeff Dobberpuhl - APL 10-16
Nearly a year has gone by since the last sighting of the sword Hate has occurred. Now, an ogre chieftain, Gristletooth, appears to have it and is raiding the area of Torkeep in the Shield Lands! An adventure for characters levels 9-17.
Part one of the Confluence Chain.
Retired. No longer available for play.

IUZ5-02 - Playing Both Sides

by Britt Frey - APL 10-16
The Drinkers of the Cup of Midnight have asked you to meet with someone to gain information that could aid them in their battle against the Old One. In the past, the Drinkers are known to have made questionable decisions and dealt with beings of unquestionable evil. This time they want you to deal with Prince Zeech of Redhand, a vassal of their supposed enemy. On whose side are the Drinkers and, if they really do oppose Old Wicked, on whose side is Zeech? An Iuz's Border States metaregional adventure that takes place in the Bandit Kingdoms and the Shield Lands, recommended for characters of levels 9 to 17 (APLs 10 to 16).
Part two of the Confluence Chain.
Retired. No longer available for play.

IUZ5-03 - Lost but not Forgotten

by Antonio J. Scalise & Jeremy G. Vosberg - APL 12-16
Called upon by the allies in the crusade against the Old One, their request will lead you to a rescue mission unlike any other you’ve ever experienced before...

A scenario for experienced adventures that have caught the eye of the Old One from APL 12 to 16. WARNING: This scenario is combat intensive and not for heroes who are afraid to die for their cause. This adventure will run longer than one standard convention slot and should not be run without judge preparation.
Retired. No longer available for play.

IUZ5-04 - Plane Thinking

by Michelle Sharp - APL 10-16
A grieving sister needs your help in locating her brother. However, things are not always what they seem…especially when on the trail of a missing master of illusions. Remember when lifting a log one sometimes uncovers more than is expected. A scenario for APLs 10-16 and the third link of the Confluence Chain.
Part three of the Confluence Chain.
Retired. No longer available for play.

IUZ5-05 - The Mission is Everything

by Wes Nicholson - APL 8-16
So many times the Drinkers have sent you on missions of seemingly random importance. So many times they’ve told you to ignore the evils you may see on your mission. So many times you’ve been told not to get distracted and sacrifices are necessary to bring down the Old One. Well, this time it’s different. This time, you’re going to go fix one of the first evils you saw, and this time that IS the mission.
Retired. No longer available for play.

IUZ5-06 - Spy Gnome

by Bruce Paris - APL 6-14
Tamatar Chenchenka, codename 'Little Voice', was sent to infiltrate the gnomish slaves at work on the Groaning Mines - deep within the terrible Howling Hills. For three years, this loyal undercover agent has endured every indecency known to gnomes; all the while providing The Drinkers with valuable information regarding the Old One’s economy. Until now. Now her voice has gone silent. Now it is time for her to come in...from the cold.
Part three of the Howling Hills Saga.
Retired. No longer available for play.

IUZ5-07 - Tides of War

by Rob Little - APL 10-18 - 2 sessions.
The Armies of the Old One march on the gates of the Black Aerie as Iuz prepares for his final confrontation with the Demon Prince Pazrael to claim control of Torremor. Can he be stopped or will heroes step forward to turn back the tide?
Part four of the Confluence Chain.
Retired. No longer available for play.

596CY Scenarios

IUZ6-01 - The Great Northern Expedition

by Mark Somers and Patrick Williamson - APL 6-12
The famous explorer Uust Van Ingermann has disappeared, and associates of his need the services of seasoned adventurers to locate his so called “Great Northern Expedition”. Van Ingermann and his companions were last heard of in the lands of the Wolf Nomads. What on Oerth could he be looking for there? An adventure not to be missed for APLs 6 to 12.
Part one of the Dragon Scales series.
Retired. No longer available for play.

IUZ6-02 - Blue Scales, Red Secrets

by Casey Brown - APL 6-12
A simple escort mission has brought you to the spur of Rift Canyon known as Dragon Rift. What could make its master worried enough to employ common humanoids to do his work? An Iuz's Border States metaregional adventure set in the Combination of Free Lords, for APLs 6 to 12. Having a wilderness oriented PC at the table will prove beneficial during this adventure. PCs that have the Enmity of Morginstaler will find this adventure to be very bad for their health.
Part two of the Dragon Scales series.
Retired. No longer available for play.

IUZ6-03 - The Cup Runs Dry

by Theo Judd - APL 10-16
A desperate individual from a mysterious organization that opposes the Lord of Pain has magically contacted you. His organization is under assault and if you do not move quickly, all they have worked for over the last ten years will be gone. To make matters worse, it appears the powerful and enigmatic leader of the organization may be a traitor to the cause.
Retired. No longer available for play.

IUZ6-04 - Acid Test

by Jeffery A. Dobberpuhl - APL 8-14
An evil is revealed in the recently liberated city of Admundfort, one that could send it's tendrils out across Oerth. An old friend, Gildor Arcanix, asks assistance against the vile foe. Never before has the enemy been so determined to see good and honest folk fail. Can heroes overcome this Acid Test?
Part three of the Dragon Scales series.
Retired. No longer available for play.

IUZ6-05 - The Madhouse

by Britt Frey - APL 4-12
The Old One is looking into something and the Shade would like to know what. Why has an abandoned house near Admundfort attracted Iuz's attention? This adventure is extremely roleplay intensive. A one-round Iuz's Border States Metaregional adventure set in the Shield Lands for APLs 4-12.
Retired. No longer available for play.

IUZ6-06 - Drach Treielabone (Dragon Bloodline)

by Patrick Williamson and Andrew Cowan - APL 4-14
Celebrations in the Dwur mountain kingdom of Khundholm are a pleasant repost from the normal grind of adventuring life. Barandon, the Haigh Righ of the Khund (pron. "Koond"), makes only one request of his guests ­ that they enjoy a well laid table, comfortable quarters and the good fellowship of the Khund folk. But when a problem crops up that the Khund cannot undertake, are you willing to lend a hand to help them secure your nation's good relations? An Iuz Border States Metaregional adventure for APLs 4-14.
Part four of the Dragon Scales series.
Retired. No longer available for play.

IUZ6-07 - Stone Cold

by Gary Affeldt - APL 6-14
A white dragon and his magical beast followers are attacking a tribe of goliaths. Why are they doing this and what do they want from semi-nomadic hunter-gatherers? A one-round Iuz's Border States Metaregional adventure set in the Clatspur Mountains for APLs 6-14.
Part five of the Dragon Scales series.
Retired. No longer available for play.

IUZ6-08 - Over the River and Through the Woods

by Chris R Hoffman - APL 8-14
Hired to track a suspicious person, you travel to Stalmaer in Furyondy and cross the River into the Gnarley Forest, into the lands of Verbobonc. What, or more importantly, who will you find there? A one-round Iuz metaregional adventure set in Furyondy and Verbobonc for APLs 8-14.
Part six of the Dragon Scales series.
Retired. No longer available for play.

 

Printable version of this page 

~~ Generously hosted by RPGA Asia Pacific ~~