Perrenland Scenarios
The following are the Perrenland scenarios currently available or in production.
For a list of all available Living Greyhawk scenarios please see the RPGA website.
For a list of our older scenarios please see the retired Perrenland scenarios page.
It is strongly recommended that the scenarios in a series be played in order
if at all possible.
Jump to a subcategory of regional scenario:
Introductory Scenarios
Introductory scenarios are for play by 1st level characters, and are intended
to introduce Perrenland to new players. There are eight Introductory scenarios
available at any given time.
When booking these games, you use the "Living Greyhawk Introductory Adventure"
placeholder when creating your event, and order the desired scenario(s) from
Bruce Paris
via email.
PERIS5-03 - Scrambled Eggs
by David Monk Fraser Adams - APL 2
Das Drache Getragenes, otherwise known as The Dragonborn Register, is a society
dedicated to providing shelter and training for goodly people with the blood
of dragons in their veins. Das Drache Tabellierprogramme Conclave is their
malevolent counterpart, ensuring that those with evil dragon blood prosper.
An agent of the Getragenes has a special task for a group of brave souls which
might swing the balance of the internal war between the two guilds. Make your
mark amongst your fellow adventurers. A Perrenland Introductory Adventure
for Level 1 characters only.
Available for all types of play. Retires after 31st December 2008.
PERIS5-04 - An Evening At
Laufgen
by Joseph Ireland - APL 2
Fame, fortune, adventure! It's all synonymous with Laufgen - as well as betrayal,
disaster, sewer scum, power lust, criminal activities, and a dragon the size
of a mouse. A Perrenland Introductory Adventure for Level 1 characters only.
Available for all types of play. Retires after 31st December 2008.
PERIS6-01 - An Axe To Grind
by David Adams - APL 2
Rikkendal is busy this time of year. The town has twice owed a debt to bands
of adventurers and in the year 596 shows its gratitude at the Needfest celebrations.
At this time adventurers can come for a free feast and a full week of fun
and games. But soup isn't the only thing brewing in the small town. An introductory
scenario for 1st level characters only set around Fireseek in the Concatenated
Cantons of Perrenland.
Available for all types of play. Retires after 31st December 2008.
PERIS6-02 - Supply Run
by Frank Mikes and Greg Jones - APL 2
The Kershane Pass is at the crossroads between Perrenland and Highfolk. It
is also the site of one of Perrenland's bloodiest battles, and home to four
different Clans. With Iuz no longer attacking The Pass, tension between the
Clans is increasing. Are you willing to help the Auszug in this time of trouble
and travel through The Pass to resupply the soldiers of Perrenland? A Perrenland
Regional Introductory Adventure for 1st Level characters only.
Available for all types of play. Retires after 31st December 2008.
PERIS7-01 - Keeping the Lights Lit
by Andrew Manners - APL 2
A one-round Perrenland introductory adventure set in Quagfludt for first level
characters at APL 2. A Drelnzian war band, from the Cult of the Fiend, has
been spotted in southern Quagfludt heading towards an Old Kerk temple that
is in the middle of nowhere. However, this temple is also feeding a miraculous
number of people. The Auszug ask you to warn the temple, find out how they're
feeding so many refugees and, above all, not to engage the war band.
Available for all types of play. Retires after 31st December 2008.
PERIS7-02 - Lost Voice
by Peter Wood - APL 2
When a noted vocalist doesn’t show up to a performance, his instrumentalist
wants to know why. A trip to his settlement leads to a search for the Lost
Voice. A one-round Introductory LG adventure set in Perrenland for Level 1
characters (APL 2 only).
Available for all types of play. Retires after 31st December 2008.
PERIS7-03 - Mathias' Missing Materials
by Rachel and Peter Barker - APL 2
Matthias runs a small store in Schwartzenbruin, but his shelves are oddly
empty. Can you help find spell components and potion ingredients, or will
there be less magic available to the armies fighting Drelnza? A one-round
Regional adventure set in Perrenland for first level characters only (APL
2 Only).
Available for all types of play. Retires after 31st December 2008.
PERIS7-04 - Heads of the Family
by Peter Wood - APL 2
The people of Perrenland are either famous or notorious (depending on who
you talk to) for preserving the heads of their honoured ancestors and their
enemies. These heads are important to their owners, so you wouldn't normally
expect to find one on the streets of Schwartzenbruin. A one-round Introductory
adventure set in Perrenland for 1st Level characters (APL 2 only).
Available for all types of play. Retires after 31st December 2008.
597CY Regional Scenarios
Regional scenarios are for play by characters at APLs between 2 and 14, depending
on the content of the scenario.
* Denotes that this scenario premiered at this convention.
(I) Denotes a Special Interactive Event AR at this convention.
by Gary Johnson - APL 2-12
Sometimes the simplest of tasks can take you to exotic places and see you
doing unexpected things. Couriers are needed to deliver a confidential document
to the secluded grey elven city of Kershane, high in the forested mountains
of the Clatspur Ranges. It has only been three years since Kershane emerged
from four and a half centuries of magically-imposed isolation from the rest
of the Oerth: what opportunities for adventure can those couriers find in
the city and the surrounding forests? An adventure for APLs 2-12 that is particularly
recommended for members of Clan Kershane, for elves and half-elves, and for
lovers of nature. Members of Clan Roodberg may prefer to seek adventure elsewhere.
Premiered at Kapcon*. Available for all types of play. Retires after 31st
December 2008.
by Joe Fitzgerald and Patrick Williamson - APL 4-12
Somewhere on the vast plains of the Chakyik horde lies the body of a man crucial
to the defence of Perrenland. Hardy folk are needed to find and retrieve the
corpse, no questions asked, but you can always count on the Tiger Nomads to
be inquisitive types A one-round Regional adventure set in the Canton of Yattenhied
for APLs 4-12.
Part eight of the Nation Mocked Series.
Available for all types of play. Retires after 31st December 2008.
PER7-03 - Discord's Harmony (The Schwartzstadt Heresy
part two) - download
scenario
by Andrew Cowan - APL 4-12
The search for the truth brings you back to the holy city of Ulmt. The city
wilts under the division that has spread in the ranks of the Old Kerk and
is awash with rumors of murder in the holy city. With the division in the
faith growing, will the truth repair the damage done or just make the situation
worse? A one-round Regional adventure set in Perrenland for APLs 4-12.
Part nine of the Nation Mocked Series.
Premiered at Asia Pacific Bordercon 2007* (I). Available for
all types of play. Retires after 31st December 2008.
by Bruce Paris - APL 2-12
The drow have retreated to The Hollows, and Mount Hellspaar is no longer smoking.
So what dark gloom still hangs over the Canton of Traft? It is the Blue Blight.
And the famine. And the hold of the Witch Queen's daughter - who appears to
have made Traft City her new, private, domain. Aristocrats, city autocrats,
and commoners alike are at each other's throats. Are you ready for this? This
is a one-round Perrenland regional adventure set in Traft Canton for APLs
2-12. You are strongly advised to play this adventure with a large party,
and with a character at or above the APL played.
Part ten of the Nation Mocked Series.
Premiered at Draigcon. Available for all types of play. Retires after 31st
December 2008.
PER7-05 - The Jasmine Index (The Schwartzstadt Heresy
part three) - download
scenario
by Patrick Williamson - APL 4-12
The spread of the Heresy is set to shatter the unity of Perrenland, so why
you are at the annual cheese and wine festival of Cli? Surely this has to
be either a cruel joke by the Voormann or a way for your enemies to keep you
out of the way whilst they hatch their horrible plots? Or perhaps it is both.
Yet on Cli, the heartland of Flan lore and learning in the Quaglands, an opportunity
may present itself to discover the answers to certain questions, answers that
have eluded you so far. A one-round Perrenland Regional adventure for APLs
4-12.
Part eleven of the Nation Mocked Series.
Premiered at Draigcon. Available for all types of play. Retires after 31st
December 2008.
by Andrew Cowan and Patrick Williamson - APL 2-14
A child. A sword. A prophecy. A heresy. And they are all drawn to an island
in the middle of a great Lake. What awaits is something that will change every
Perrender's life forever. A one-round Perrenland Regional adventure for APLs
2-12.
Part twelve of the Nation Mocked Series.
Premiered at Reefcon* and Summercon. Available to conventions from 30th
September 2007, games days from 13th December 2007, home games from 13th January
2008. Retires after 31st December 2008.
by Bruce Paris and Patrick Williamson - APL 2-14
A child. A sword. A prophecy. A heresy. And they are all drawn to an island
in the middle of a great Lake. What awaits is something that will change every
Perrender's life forever. A one-round Perrenland Regional adventure for APLs
2-12.
Note: you cannot play PER 7-06 after playing this scenario.
Part thirteen of the Nation Mocked Series.
Premiered at Reefcon* and Summercon. Available for all types of play. Retires
after 31st December 2008.
by Gary Johnson and Patrick Williamson - APL 2-14
A child. A sword. A prophecy. A heresy. And they are all drawn to an island
in the middle of a great Lake. What awaits is something that will change every
Perrender's life forever. A one-round Perrenland Regional adventure for APLs
2-14.
Note: you cannot play PER 7-06 or PER 7-07 after playing this scenario.
Part fourteen of the Nation Mocked Series.
Premiered at Reefcon* and Summercon. Available for all types of play. Retires
after 31st December 2008.
598CY Regional Scenarios
Regional scenarios are for play by characters at APLs between 2 and 14, depending
on the content of the scenario.
* Denotes that this scenario premiered at this convention.
by Jeffrey Jway - APL 2-8
Rumors of an increase in pirate activity on the lake near Meerstadt have reached
the city. Many ships have recently failed to make it to the ports, adding
to the veracity of the rumors. Nonetheless, trade and re-supply of the city's
resources have been gravely affected and the city has hit a standstill, especially
in this time of rebuilding. The Zee Auszug are looking for adventurers. Perhaps
it is to stop this scourge on maritime movement, or perhaps it is to manage
the mayhem some other way? A one-round Perrenland Regional adventure of particular
interest to members of the fighting forces and set in the city of Meerstadt
and on Lake Quag for APLs 2-8.
Premiered at Kapcon*. Available for all types of play. Retires after 31st
December 2008.
by Peter Wood - APL 2-8
Roll up, roll up, welcome to Den Masque von Tausend Gesichtern, the Greatest
Show on Oerth. Be amazed by fantastic beasts, caged and chained for your pleasure.
Marvel at the strange and unusual people the like of which you have never
seen before. Gasp at the breathtaking skill of our performers. All in a perfectly
safe environment, dangerous outsiders notwithstanding ... A one-round Perrenland
Regional adventure set near Schwartzenbruin for APLs 2-8.
Available for all types of play. Retires after 31st December 2008.
by Gary Johnson - APL 6-12
A sudden crisis leaves Schwartzenbruin at risk of a devastating attack by
the forces of evil. Heroes are needed to travel to the Quaglands in search
of a stop-gap solution - but can they find what they're looking for in time?
A one-round Perrenland Regional adventure starting in Schwartzenbruin for
APLs 6-12 that may be of particular interest to those familiar with the events
of The Voormann's Daughter regional plot arc. Animal companions may
have difficulty participating in parts of this scenario.
Premiered at The Little Weekend*. Available for all types of play. Retires
after 31st December 2008.
by Peter Wood - APL 2-8
Sometimes a deal is struck. Sometimes a bargain is made. Sometimes, when payment
is due, the price is very very high. Valeska Nachtkrijsen has just paid the
ultimate price. How much will the deal she was party to making cost all of
Perrenland? An adventure for APLs 2-8.
Premiered at Gencon Oz*. Available for all types of play. Retires after
31st December 2008.
by Andrew Cowan and Patrick Williamson - APL 2-14
Drelnza and her armies are defeated, the heresy is no more and the famine
is all but over. With new leadership providing much need unity, Perrenland
may finally be able to turn to a better page for the future. But with the
celebrations following the new Voorman's coronation already under way, will
there be any final secrets that wait to threaten Perrenland's tomorrow? A
single round Perrenland Regional adventure for APLs 2-14. This adventure is
the finale for the Perrenland Region.
Premiered at Gencon Oz*. Available for all types of play. Retires after
31st December 2008.
Special Missions
Special missions allow you to undertake an adventure that is special to your
character in some way, such as obtaining access to an otherwise restricted
game rule (like a feat, a spell or a prestige class). Each of your characters
can only participate in one special mission per year, so choose carefully!
All existing special missions are available from Bruce
Paris upon application via email. Please include the reason for your request
in your application - special missions are supposed to be relevant to your
character, not just an opportunity to play an additional regional scenario
this year. They do NOT have to be recorded or ordered via the RPGA website,
but you must advise Bruce who plays the special mission so that the Triad
can monitor the "one special mission per player character per year"
rule.
As of 1 July 2008, it is no longer possible to request that a new special
mission
be written.
PERSM8-01 - Heart of Stone
by Bronwyn Johnson - APL 4
A goliath seeks the aid of adventurers, but who wants a job that pays no money?
A one-round Perrenland Regional special mission adventure set in Clatsburg
and the Clatspurs for APL 4.
Successful completion of this special mission grants access to the Gol-Kaa
language and the Stoneblessed (goliath only) prestige class.
Available for all types of play. Retires after 31st December 2008.
PERSM8-02 - By Courage Tempered
by Gary Johnson - APL 12 - 2 sessions
A terrible draconic creature preys on caravans entering Perrenland along the
Krestingtrek, but leaves all caravans leaving Perrenland unharmed. What dark
scheme lies behind the attacks? A two-round Perrenland Regional special mission
adventure set in Krestible Canton for APL 12 of particular interest to weaponsmiths
and armoursmiths seeking to build a national reputation for excellence.
Successful completion of this special mission grants access to the Duskblade
class.
Available for all types of play. Retires after 31st December 2008.
PERSM8-03 - Tail's End
by Joylon Bloomfield - APL 12 - 2 sessions
The new traditional land owner of Laufgen, Berrund Lutgere, has used his authority
over the last year to make some significant improvements to the town, not
the least of which is repairing and restocking the town armory. Swords! For
everybody! But there seems to be a rat in his plans - one with black wings,
of the arcane persuasion. Perhaps you can help? A challenging two-round Living
Greyhawk special mission set in Perrenland for characters level 10-14 (APL
12).
Successful completion of this special mission grants access to Practical
Metamagic (RotD), Darkstalker (LoM), Assay Resistance (SpC), Wings of Cover
(RotD) and Ruin Delver's Fortune (SpC).
Available for all types of play. Retires after 31st December 2008.
PERSM8-04 - Love Story (or Of Love, Revenge, and the Baleful Animation of
the Great Contrabulous Fantraption, Magnus Opus of the Irrepressible Eugene
Raticus Maximus)
by Joe Ireland - APL 2-14
Mid spring every year, worshippers of Myrhiss, godess of love, make or renew
vows of true love in her honour. Donning flowers of yellow and white (or blue),
they seek to find the one who will answer the call of their heart. This year
will see host to the largest festival ever – the mid spring celebration is
to be held on the shores of Lake Quag near Schwartzenbruin, the romantic swaying
of the barges matched only by the beauty of a full moon lit sky. Surely there
could not be a more picturesque and tranquil scene for finding true love…?
A Special Mission set in Perrenland for APLs 2-14. A sense of humour and love
of role play are necessary to enjoy this scenario.
Available for all types of play. Retires after 31st December 2008.
As of 1 July 2008, it is no longer possible to order and play Perrenland
interactives and mini-scenarios.