Living Greyhawk: Perrenland - Current Regional Scenarios
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Campaign Year: 598 CY
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Last Updated: 07 Aug 2008

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Perrenland Scenarios

The following are the Perrenland scenarios currently available or in production. For a list of all available Living Greyhawk scenarios please see the RPGA website.

For a list of our older scenarios please see the retired Perrenland scenarios page.

It is strongly recommended that the scenarios in a series be played in order if at all possible.

Jump to a subcategory of regional scenario:

Introductory Scenarios

Introductory scenarios are for play by 1st level characters, and are intended to introduce Perrenland to new players. There are eight Introductory scenarios available at any given time.

When booking these games, you use the "Living Greyhawk Introductory Adventure" placeholder when creating your event, and order the desired scenario(s) from Bruce Paris via email.

PERIS5-03 - Scrambled Eggs

by David Monk Fraser Adams - APL 2
Das Drache Getragenes, otherwise known as The Dragonborn Register, is a society dedicated to providing shelter and training for goodly people with the blood of dragons in their veins. Das Drache Tabellierprogramme Conclave is their malevolent counterpart, ensuring that those with evil dragon blood prosper. An agent of the Getragenes has a special task for a group of brave souls which might swing the balance of the internal war between the two guilds. Make your mark amongst your fellow adventurers. A Perrenland Introductory Adventure for Level 1 characters only.
Available for all types of play. Retires after 31st December 2008.

PERIS5-04 - An Evening At Laufgen

by Joseph Ireland - APL 2
Fame, fortune, adventure! It's all synonymous with Laufgen - as well as betrayal, disaster, sewer scum, power lust, criminal activities, and a dragon the size of a mouse. A Perrenland Introductory Adventure for Level 1 characters only.
Available for all types of play. Retires after 31st December 2008.

PERIS6-01 - An Axe To Grind

by David Adams - APL 2
Rikkendal is busy this time of year. The town has twice owed a debt to bands of adventurers and in the year 596 shows its gratitude at the Needfest celebrations. At this time adventurers can come for a free feast and a full week of fun and games. But soup isn't the only thing brewing in the small town. An introductory scenario for 1st level characters only set around Fireseek in the Concatenated Cantons of Perrenland.
Available for all types of play. Retires after 31st December 2008.

PERIS6-02 - Supply Run

by Frank Mikes and Greg Jones - APL 2
The Kershane Pass is at the crossroads between Perrenland and Highfolk. It is also the site of one of Perrenland's bloodiest battles, and home to four different Clans. With Iuz no longer attacking The Pass, tension between the Clans is increasing. Are you willing to help the Auszug in this time of trouble and travel through The Pass to resupply the soldiers of Perrenland? A Perrenland Regional Introductory Adventure for 1st Level characters only.
Available for all types of play. Retires after 31st December 2008.

PERIS7-01 - Keeping the Lights Lit

by Andrew Manners - APL 2
A one-round Perrenland introductory adventure set in Quagfludt for first level characters at APL 2. A Drelnzian war band, from the Cult of the Fiend, has been spotted in southern Quagfludt heading towards an Old Kerk temple that is in the middle of nowhere. However, this temple is also feeding a miraculous number of people. The Auszug ask you to warn the temple, find out how they're feeding so many refugees and, above all, not to engage the war band.
Available for all types of play. Retires after 31st December 2008.

PERIS7-02 - Lost Voice

by Peter Wood - APL 2
When a noted vocalist doesn’t show up to a performance, his instrumentalist wants to know why. A trip to his settlement leads to a search for the Lost Voice. A one-round Introductory LG adventure set in Perrenland for Level 1 characters (APL 2 only).
Available for all types of play. Retires after 31st December 2008.

PERIS7-03 - Mathias' Missing Materials

by Rachel and Peter Barker - APL 2
Matthias runs a small store in Schwartzenbruin, but his shelves are oddly empty. Can you help find spell components and potion ingredients, or will there be less magic available to the armies fighting Drelnza? A one-round Regional adventure set in Perrenland for first level characters only (APL 2 Only).
Available for all types of play. Retires after 31st December 2008.

PERIS7-04 - Heads of the Family

by Peter Wood - APL 2
The people of Perrenland are either famous or notorious (depending on who you talk to) for preserving the heads of their honoured ancestors and their enemies. These heads are important to their owners, so you wouldn't normally expect to find one on the streets of Schwartzenbruin. A one-round Introductory adventure set in Perrenland for 1st Level characters (APL 2 only).
Available for all types of play. Retires after 31st December 2008.

597CY Regional Scenarios

Regional scenarios are for play by characters at APLs between 2 and 14, depending on the content of the scenario.

* Denotes that this scenario premiered at this convention.
(I) Denotes a Special Interactive Event AR at this convention.

PER7-01 - Where Roodbergs Fear To Tread - download scenario

by Gary Johnson - APL 2-12
Sometimes the simplest of tasks can take you to exotic places and see you doing unexpected things. Couriers are needed to deliver a confidential document to the secluded grey elven city of Kershane, high in the forested mountains of the Clatspur Ranges. It has only been three years since Kershane emerged from four and a half centuries of magically-imposed isolation from the rest of the Oerth: what opportunities for adventure can those couriers find in the city and the surrounding forests? An adventure for APLs 2-12 that is particularly recommended for members of Clan Kershane, for elves and half-elves, and for lovers of nature. Members of Clan Roodberg may prefer to seek adventure elsewhere.
Premiered at Kapcon*. Available for all types of play. Retires after 31st December 2008.

PER7-02 - Needle in a Haystack - download scenario

by Joe Fitzgerald and Patrick Williamson - APL 4-12
Somewhere on the vast plains of the Chakyik horde lies the body of a man crucial to the defence of Perrenland. Hardy folk are needed to find and retrieve the corpse, no questions asked, but you can always count on the Tiger Nomads to be inquisitive types A one-round Regional adventure set in the Canton of Yattenhied for APLs 4-12.
Part eight of the Nation Mocked Series.
Available for all types of play. Retires after 31st December 2008.

PER7-03 - Discord's Harmony (The Schwartzstadt Heresy part two) - download scenario

by Andrew Cowan - APL 4-12
The search for the truth brings you back to the holy city of Ulmt. The city wilts under the division that has spread in the ranks of the Old Kerk and is awash with rumors of murder in the holy city. With the division in the faith growing, will the truth repair the damage done or just make the situation worse? A one-round Regional adventure set in Perrenland for APLs 4-12.
Part nine of the Nation Mocked Series.
Premiered at Asia Pacific Bordercon 2007* (I). Available for all types of play. Retires after 31st December 2008.

PER7-04 - In the Court of the Famine Queen - download scenario

by Bruce Paris - APL 2-12
The drow have retreated to The Hollows, and Mount Hellspaar is no longer smoking. So what dark gloom still hangs over the Canton of Traft? It is the Blue Blight. And the famine. And the hold of the Witch Queen's daughter - who appears to have made Traft City her new, private, domain. Aristocrats, city autocrats, and commoners alike are at each other's throats. Are you ready for this? This is a one-round Perrenland regional adventure set in Traft Canton for APLs 2-12. You are strongly advised to play this adventure with a large party, and with a character at or above the APL played.
Part ten of the Nation Mocked Series.
Premiered at Draigcon. Available for all types of play. Retires after 31st December 2008.

PER7-05 - The Jasmine Index (The Schwartzstadt Heresy part three) - download scenario

by Patrick Williamson - APL 4-12
The spread of the Heresy is set to shatter the unity of Perrenland, so why you are at the annual cheese and wine festival of Cli? Surely this has to be either a cruel joke by the Voormann or a way for your enemies to keep you out of the way whilst they hatch their horrible plots? Or perhaps it is both. Yet on Cli, the heartland of Flan lore and learning in the Quaglands, an opportunity may present itself to discover the answers to certain questions, answers that have eluded you so far. A one-round Perrenland Regional adventure for APLs 4-12.
Part eleven of the Nation Mocked Series.
Premiered at Draigcon. Available for all types of play. Retires after 31st December 2008.

PER7-06 - The Diadem of Kir Russ part one - download scenario

by Andrew Cowan and Patrick Williamson - APL 2-14
A child. A sword. A prophecy. A heresy. And they are all drawn to an island in the middle of a great Lake. What awaits is something that will change every Perrender's life forever. A one-round Perrenland Regional adventure for APLs 2-12.
Part twelve of the Nation Mocked Series.
Premiered at Reefcon* and Summercon. Available to conventions from 30th September 2007, games days from 13th December 2007, home games from 13th January 2008. Retires after 31st December 2008.

PER7-07 - The Diadem of Kir Russ part two - download scenario

by Bruce Paris and Patrick Williamson - APL 2-14
A child. A sword. A prophecy. A heresy. And they are all drawn to an island in the middle of a great Lake. What awaits is something that will change every Perrender's life forever. A one-round Perrenland Regional adventure for APLs 2-12.
Note: you cannot play PER 7-06 after playing this scenario.
Part thirteen of the Nation Mocked Series.
Premiered at Reefcon* and Summercon. Available for all types of play. Retires after 31st December 2008.

PER7-08 - The Diadem of Kir Russ part three - download scenario

by Gary Johnson and Patrick Williamson - APL 2-14
A child. A sword. A prophecy. A heresy. And they are all drawn to an island in the middle of a great Lake. What awaits is something that will change every Perrender's life forever. A one-round Perrenland Regional adventure for APLs 2-14.
Note: you cannot play PER 7-06 or PER 7-07 after playing this scenario.
Part fourteen of the Nation Mocked Series.
Premiered at Reefcon* and Summercon. Available for all types of play. Retires after 31st December 2008.

598CY Regional Scenarios

Regional scenarios are for play by characters at APLs between 2 and 14, depending on the content of the scenario.

* Denotes that this scenario premiered at this convention.

PER8-01 - Waves of Tidal Fury - download scenario

by Jeffrey Jway - APL 2-8
Rumors of an increase in pirate activity on the lake near Meerstadt have reached the city. Many ships have recently failed to make it to the ports, adding to the veracity of the rumors. Nonetheless, trade and re-supply of the city's resources have been gravely affected and the city has hit a standstill, especially in this time of rebuilding. The Zee Auszug are looking for adventurers. Perhaps it is to stop this scourge on maritime movement, or perhaps it is to manage the mayhem some other way? A one-round Perrenland Regional adventure of particular interest to members of the fighting forces and set in the city of Meerstadt and on Lake Quag for APLs 2-8.
Premiered at Kapcon*. Available for all types of play. Retires after 31st December 2008.

PER8-02 - The Greatest Show on Oerth - download scenario

by Peter Wood - APL 2-8
Roll up, roll up, welcome to Den Masque von Tausend Gesichtern, the Greatest Show on Oerth. Be amazed by fantastic beasts, caged and chained for your pleasure. Marvel at the strange and unusual people the like of which you have never seen before. Gasp at the breathtaking skill of our performers. All in a perfectly safe environment, dangerous outsiders notwithstanding ... A one-round Perrenland Regional adventure set near Schwartzenbruin for APLs 2-8.
Available for all types of play. Retires after 31st December 2008.

PER8-03 - Return to the Quaglands - download scenario

by Gary Johnson - APL 6-12
A sudden crisis leaves Schwartzenbruin at risk of a devastating attack by the forces of evil. Heroes are needed to travel to the Quaglands in search of a stop-gap solution - but can they find what they're looking for in time? A one-round Perrenland Regional adventure starting in Schwartzenbruin for APLs 6-12 that may be of particular interest to those familiar with the events of The Voormann's Daughter regional plot arc. Animal companions may have difficulty participating in parts of this scenario.
Premiered at The Little Weekend*. Available for all types of play. Retires after 31st December 2008.

PER8-04 - Signed in Blood and Sap - download scenario

by Peter Wood - APL 2-8
Sometimes a deal is struck. Sometimes a bargain is made. Sometimes, when payment is due, the price is very very high. Valeska Nachtkrijsen has just paid the ultimate price. How much will the deal she was party to making cost all of Perrenland? An adventure for APLs 2-8.
Premiered at Gencon Oz*. Available for all types of play. Retires after 31st December 2008.

PER8-05 - The Hus Factor - download scenario

by Andrew Cowan and Patrick Williamson - APL 2-14
Drelnza and her armies are defeated, the heresy is no more and the famine is all but over. With new leadership providing much need unity, Perrenland may finally be able to turn to a better page for the future. But with the celebrations following the new Voorman's coronation already under way, will there be any final secrets that wait to threaten Perrenland's tomorrow? A single round Perrenland Regional adventure for APLs 2-14. This adventure is the finale for the Perrenland Region.
Premiered at Gencon Oz*. Available for all types of play. Retires after 31st December 2008.

Special Missions

Special missions allow you to undertake an adventure that is special to your character in some way, such as obtaining access to an otherwise restricted game rule (like a feat, a spell or a prestige class). Each of your characters can only participate in one special mission per year, so choose carefully!

All existing special missions are available from Bruce Paris upon application via email. Please include the reason for your request in your application - special missions are supposed to be relevant to your character, not just an opportunity to play an additional regional scenario this year. They do NOT have to be recorded or ordered via the RPGA website, but you must advise Bruce who plays the special mission so that the Triad can monitor the "one special mission per player character per year" rule.

As of 1 July 2008, it is no longer possible to request that a new special mission be written.

PERSM8-01 - Heart of Stone

by Bronwyn Johnson - APL 4
A goliath seeks the aid of adventurers, but who wants a job that pays no money? A one-round Perrenland Regional special mission adventure set in Clatsburg and the Clatspurs for APL 4.
Successful completion of this special mission grants access to the Gol-Kaa language and the Stoneblessed (goliath only) prestige class.
Available for all types of play. Retires after 31st December 2008.

PERSM8-02 - By Courage Tempered

by Gary Johnson - APL 12 - 2 sessions
A terrible draconic creature preys on caravans entering Perrenland along the Krestingtrek, but leaves all caravans leaving Perrenland unharmed. What dark scheme lies behind the attacks? A two-round Perrenland Regional special mission adventure set in Krestible Canton for APL 12 of particular interest to weaponsmiths and armoursmiths seeking to build a national reputation for excellence.
Successful completion of this special mission grants access to the Duskblade class.
Available for all types of play. Retires after 31st December 2008.

PERSM8-03 - Tail's End

by Joylon Bloomfield - APL 12 - 2 sessions
The new traditional land owner of Laufgen, Berrund Lutgere, has used his authority over the last year to make some significant improvements to the town, not the least of which is repairing and restocking the town armory. Swords! For everybody! But there seems to be a rat in his plans - one with black wings, of the arcane persuasion. Perhaps you can help? A challenging two-round Living Greyhawk special mission set in Perrenland for characters level 10-14 (APL 12).
Successful completion of this special mission grants access to Practical Metamagic (RotD), Darkstalker (LoM), Assay Resistance (SpC), Wings of Cover (RotD) and Ruin Delver's Fortune (SpC).
Available for all types of play. Retires after 31st December 2008.

PERSM8-04 - Love Story (or Of Love, Revenge, and the Baleful Animation of the Great Contrabulous Fantraption, Magnus Opus of the Irrepressible Eugene Raticus Maximus)

by Joe Ireland - APL 2-14
Mid spring every year, worshippers of Myrhiss, godess of love, make or renew vows of true love in her honour. Donning flowers of yellow and white (or blue), they seek to find the one who will answer the call of their heart. This year will see host to the largest festival ever – the mid spring celebration is to be held on the shores of Lake Quag near Schwartzenbruin, the romantic swaying of the barges matched only by the beauty of a full moon lit sky. Surely there could not be a more picturesque and tranquil scene for finding true love…? A Special Mission set in Perrenland for APLs 2-14. A sense of humour and love of role play are necessary to enjoy this scenario.
Available for all types of play. Retires after 31st December 2008.

Interactives And Mini-Scenarios

As of 1 July 2008, it is no longer possible to order and play Perrenland interactives and mini-scenarios.

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