Living Greyhawk: Perrenland - Retired Regional Scenarios
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Campaign Year: 598 CY
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Last Updated: 14 Jul 2008

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Retired Perrenland Scenarios

The following is a list of those Perrenland specific scenarios that are no longer available for play. For a list of all currently available Perrenland scenarios, see the current Perrenland scenarios page.

Jump to a subcategory of regional scenario:

Introductory Scenarios

PERIS3-01 - The Dance Of Nerull

by Patrick Williamson - APL 2
Welcome to Schwartzenbruin the city of pleasures, on the coldest day of the year the famous festival called the Dance of Nerull has begun, tourists from all over have come to witness the macabre events of the festival, for some tourists the events can become very personal indeed...
Retired. No longer available for play.

PERIS4-01 - Horse Of A Different Colour

by Tiffany Chamberlain - APL 2
It's almost time for Perrenland's most famous horserace - The Krestible Cup - however something has gone wrong. The Rosrijder entrant (and current favourite) has been stolen and it is up to the PCs to recover the stolen horse before the race turns into an inter-clan scandal.
Retired. No longer available for play.

PERIS4-02 - Zombie Monastery

by Bruce Paris - APL 2
A Kondrenaar (Lore Speaker) of Clan Oostmeer has been kidnapped on his way to an important Kondsturm (or "battle for the head"). It appears his services are needed elsewhere ...
Retired. No longer available for play.

PERIS4-03 - Cries Of Shame

by Brendan Robertson - APL 2
On the Ferenwold, there are many hazards. Exposure, loneliness and marauders from the Yatils. There are also benefits; family, a warm bed and games of Wevenstock. Hazards and benefits, each has its place as those of an adventurous disposition partake all of these activities. Can the newly minted heroes make their mark with the Rosrijder clan and prove themselves worthy of the name 'adventurer'.
Retired. No longer available for play.

PERIS4-04 - Cooper Versus Cobbler

by Joseph Ireland - APL 2
With tension simmering for years, will the brother's animosity finally be resolved in the ancient and highly respected tradition of the Schwartzenbrook: the warriors duel? An introductory adventure set in Laufgen for low level PC's, highlighting several aspects of Perrenland Culture.
Retired. No longer available for play.

PERIS5-01 - Miss Khundgeniality

by Martin Minville and Jean-Philipe 'JP' Chapleau - APL 2
Becoming Queen does not make one a lady. Escort the newly-elected Lady Emeraud Thunderstone to meet her husband. Nothing impossible. After all, the woman is an experienced warrior. An introductory adventure for Level 1 characters only.
Retired. No longer available for play.

PERIS5-02 - Between A Rhennee And A Hard Place

by Greg Jones - APL 2
With war on all fronts, the people of the Northern Yatils are hard pressed to deal with the annual raids from the Tiger Nomads. In true Perrender fashion, they have called for mercenaries to help them deal with the situation. Are you ready? A Perrenland Introductory Adventure for Level 1 characters only.
Retired. No longer available for play.

591CY Scenarios

PER1-XX - Varday

by Tony Dooley - APL 2
Varday is Exag's annual celebration of the ending of the various adventurers apprenticeships. Every year on this day, Exagians open their houses and hearts to these future protectors. It is their way of showing their appreciation for all they will do on their behalf. But amongst all this celebration are apprentices who have been found wanting in one way or another. By the end of this day, they will either prove their worth, be failed, or die in the service of Exag, Yattenhied and Perrenland. This is a one round regional Living Greyhawk scenario set in Perrenland. Note: This scenario is designed to be played with first-time (level 1) characters just starting out in Living Greyhawk. It is not suitable for PCs who already have experience points.
Retired. No longer available for play.

PER1-01 - Pig Tales

by Mark Somers - APL 2
Spring comes late to the Yatil Mountains, as winter is always reluctant to loose its chilly grip. Only fools and adventurers willingly travel the alpine trails at this time of year. To stay alive you need to stay warm. To do that you need to be active, and what better way than to chase a little pig around the peaks and valleys?
Retired. No longer available for play.

PER1-02 - Chasing the Ox

by Patrick Williamson - APL 2
Rustlers have been raiding the farms around the village of Skillet. Now they have gone too far, stealing the prize colt of the mayor, the last colt from Old Regret. Can the party chase them down and reap the reward for its recovery?
Retired. No longer available for play.

PER1-03 - Vortrote's Legacy

by Bob Beck - APL 2
Vortrote, the Perronese mining town between Huglerote and Exag, is in need of your help. The miners have not returned from Saber Mine and the Villagers are dying.
Retired. No longer available for play.

PER1-04 - The Voormann's Daughter

by Mark Somers - APL 2-4
Every eight years, the clan chiefs and mayors of the Concatenated Cantons of Perrenland elect a Voormann (Prime Minister) to lead the nation. The current Voormann's last year of this term is almost over and Perrenland's dignitaries are casting their eyes over suitable candidates. Who knows what skullduggery is going on in the background? That's why a group of resourceful adventurers are needed to investigate the suspicious activities of The Voormann's Daughter.
Part one of the Voormann's Daughter (TVD) Series.
Premiered at CanCon 2001. Retired. No longer available for play.

PER1-05 - Night Of Steel

by Patrick Williamson - APL 2-4
The election campaign for the next Voormann of Perrenland is heating up. In the capital (Schwartzenbruin), political debate has entered a new phase. The elder statesman and uncle of the current Voormann, a priest named Ingolt Weisspeer, has emerged from retirement to publicly criticize his nephew's handling of his office over the last eight years. Citing the Karenin administration as morally corrupt, Weisspeer's reappearance has been a major embarrassment for Voormann Karenin, and may have all but dashed any hopes he had of re-election. And something dark and sinister awaits all who investigate ...
Part three of the Voormann's Daughter (TVD) Series.
Premiered at ReefCon 2001. Retired. No longer available for play.

PER1-06 - Pots of Knowledge

by Geoff Skellams - APL 2
In the villages around Krestible, there is the oft-told tales of the crazy old wizard who spent his life looking for the Pots of Knowledge. Now, two brothers have gone looking for the wizard's old hiding places and have bitten off more than they can chew. Can you help them out?
Retired. No longer available for play.

PER1-07 - Denzel's Kurgen

by Matt Brebner - APL 2-6
Tragedy has struck the normally sleepy southern town of Schellingvale in Yattenhied. In the past week a band of orc renegades has entered the area, and last night raided the dwelling of a local wizard, slaying him and his three guards. Now his trusty servant, who escaped, is seeking a band of brave adventurers who can return to Denzel's Kurgen and remove the murderers and illegal squatters.
Premiered at KapCon 2001. Retired. No longer available for play.

PER1-08 - Promises To Keep

by Mark Somers & Adam Reeve - APL 4-6
A letter from a well regarded benefactor leads to a rescue mission in the Yatil Mountains. Can a national hero be exposed as the villain that he is, and can justice be done?
Part two of the Voormann's Daughter (TVD) Series.
Premiered at Phenomenon 2001. Retired. No longer available for play.

592CY Scenarios

PER2-01 - History Repeating

by Neil Christie - APL 2-6
At the foot of Mt Sentvoor lies the idyllic village of Tielemannschlauss but behind the scenes something stirs, something that has lain unseen for centuries. When the past haunts the present and the dead plot against the living, who will win the fight for the future?
Premiered at Arcanacon 2002. Retired. No longer available for play

PER2-02 - Into The Hills

by Bruce Legge - APL 2-6
Just what is in them there hills? Gold? Monsters? Lost civilizations? Join an intrepid band of adventurers hired to explore and map the fringes of the Sepia Uplands. An adventure for player characters of levels 1 to 6.
Part one of the Sepia Uplands Saga.
Premiered at Leviathon 2002 in May 2002. Retired. No longer available for play

PER2-03 - Mordenkainen's House Of Chocolate

by Mark Somers - APL 2-6
Oh calamity! Herr Mordenkainen has not been seen for days and his House of Chocolate lies quiet and seemingly empty. Can he be found in time to meet his obligations to your patrons? A humorous single round scenario.
Premiered at Phenomenon 2002 in August 2002. Retired. No longer available for play

PER2-04 - The Wyvern's Claw

by Bruce Paris - APL 2-6
After nearly a millennium, the Sturgenblood Totem has resurfaced. It is the legendary key to the location of the infamous Hollows Of Mordaine. But there are pieces missing, and they must be found before the Totem will reveal the fabled place where all the clans of Perrenland first met to wrest control of The Land from their destructive Ur-Flannae ancestors. The hunt is on ... and may the best clan win.
Part one of the Hollows of Mordaine Saga.
Premiered at Reefcon 2002 in June 2002. Retired. No longer available for play

PER2-05 - Ghosts at the Waterside

by Colleen Simpson - APL 2-6
An encounter with lizard folk at a river crossing leads to a plea for assistance from the ghost of a notorious bandit. His plea leads to a troubled village on the shores of Lake Quag. Will the characters be able to help in time?
Premiered at OzCon in August 2002. Retired. No longer available for play

PER2-06 - Bandits!

by Wes Nicholson - APL 2-8
The roads have been more dangerous than usual lately, and even adventurers tend to travel in groups for safety. Who or what is behind this increase in attacks on travellers?
Part one of the Bandits! Series.
Premiered at The Big Weekend 2003 and Leviathon 2003 in May 2003. Retired. No longer available for play

PER2-07 - Watering Hole

by Jon Metcalf - APL 2-8
What is troubling the villages of Kottsmort and Vostrem in the Sepia Uplands.Rumours say that something hungry has been taking game from the local hunting grounds. All attempts to catch it have failed and now it's taking hunters too. But sooner or later everything must come to the watering hole...
Premiered at The Big Weekend 2003 and Leviathon 2003 in May 2003. Retired. No longer available for play

PER2-08 - Dark Waves

by Bruce Paris - APL 2-8
Strange cargo is arriving in Traft City. A respected cleric has been charged with murder, and will be put to death. Now, the PCs have until sundown to uncover the terrible truth! Designed for player characters with Average Party Levels 2-8, this scenario officially introduces players to the wondrous City Of Traft. It also contains 11 full-color maps, and 22 extra pages describing Perrenland's second-largest city in exquisite detail.
Part five of the Voormann's Daughter (TVD) Series.
Premiered at Arcanacon 2003. Retired. No longer available for play

593CY Scenarios

PER3-01 - The Pfaltzgraf's Fury

by Patrick Williamson - APL 2-6
Tensions in Perrenland are boiling to the surface. The Southern Clans are mustering their troops as loyalty to Clan is tested against loyalty to Canton the Voormann and a united Perrenland. You have been dispatched by the Voormann to investigate rumours of brewing civil war in the eastern Canton of Clatspurgen, specifically in the Kershane pass. It seems your fates are becoming ever more entwined with the destiny of Perrenland as a unified nation.
Should (technically) be played before Dark Waves.
Part four of the Voormann's Daughter (TVD) Series.
Premiered at Reefcon 2002 in June 2002. Retired. No longer available for play.

PER3-02 - Wild Goose Chase

by Mark Somers - APL 2-8
An apothecary has reported a suspicious customer that has caught her attention. But what do her suspicions have to do with the missing daughter of the Voormann's
Part six of the Voormann's Daughter (TVD) Series.
Premiered at Phenomenon 2003 in June 2003. Retired. No longer available for play.

PER3-03 - The Yeti's Tooth

by Bruce Paris - APL 4-10
An unexpected visit from a clandestine clan member supplies you with the location of the next part of the Sturgenblood Totem - the fabled yeti's tooth! The trouble is that all the other clans are after it as well, and are hiring on other adventurers in an effort to stop the totem from being reassembled! Be the first to reach it - or the first to die.
Part two of the Hollows of Mordaine Saga.
Premiered at Phenomenon 2003 in June 2003. Retired. No longer available for play.

PER3-04 - Tinderbox

by Mark Somers - APL 2-8
The election of the Voormann has come. The city of Schwartzenbruin takes a collective breath and awaits the result that will shape the country for the next eight years. But while others wait, can intrepid adventurers rescue Hanne Weisspeer from the clutches of Karl Hussen and thwart that villain's dastardly plans?
Part seven of the Voormann's Daughter (TVD) Series.
Premiered at Phenomenon 2003 in June 2003. Retired. No longer available for play.

PER3-05 - Lost Souls

by Patrick Williamson - APL 4-10
A leader lost, a nation is in turmoil, a race against time to save the nation from ruin. Can you retrieve the lost souls foil the prophecy that cries the nation's doom?
Part eight of the Voormann's Daughter (TVD) Series.
Retired. No longer available for play.

PER3-06 - Highway Robbery

by Wes Nicholson - APL 2-10
The attacks on caravans have continued, even increased in number and ferocity. You have journeyed to Yatilskaad to investigate rumours that the attackers are soldiers from Ket.
Part two of the Bandits! Series.
Premiered at Reefcon 2003 on 17th August 2003. Retired. No longer available for play.

PER3-07 - Under the Hills

by Bob Beck and Patrick Williamson - APL 2-10
Exag has always been a trading place, once three thousand years ago as a village at the intersection of trading routes. Some of those trading routes have disappeared over time, fading from memory. Sages tell of trade routes with Ekbir and Tusmit, but nobody believes them. Tiger Nomads bring you to Exag, and murder takes you Under the Hills.
Part one of the Tunnel Series.
Retired. No longer available for play.

PER3-08 - A Dark God's Laughter

by Patrick Williamson and Mark Somers - APL 2-10
Across a clear pool of water you see a white bird flying, all around the darkness of a great cavern looms, threateningly. As you watch the water in the pool begins to swirl as from its centre a deep crimson stain begins to spread staining the water the colour of blood. Suddenly the bird stops in midair and falling it plummets towards the maelstrom of blood that the pool has become. Just before the bird strikes the water you awaken ... around you others also bestir. In the distance the rumble of thunder sounds like the booming of some darks gods laughter.
Part nine of the Voormann's Daughter (TVD) Series.
Retired. No longer available for play.

594CY Scenarios

PER4-01 - Moradin's Forge

by Bob Beck and Patrick Williamson - APL 2-10
What is Moradin's Forge? Reports from the Yatils speak of powers dark and sinister stirring in the mountains near Exag, bands of Dwarves flying an ancient black banner with a white hammer are converging on the city of Exag chanting as they head into the mountains "Moradin's Farg hur nar karng broon", Moradins Forge will not fall again. A Perrenland regional adventure for characters level 3-12.
Part two of the Tunnel Series.
Premiered at Kapcon*, Arcanacon, Battlecry. Retired. No longer available for play.

PER4-02 - Mind Games

by Bruce Paris - APL 2-12
You have been invited to the Resting Anchor Tavern in Traft City to sample Rolf Heiniker's latest entry in the annual Brewer's Competition. It is your chance to rub shoulders with the city aristocracy, as well as other notable personages. Let the drinking begin! Suitable for player characters Levels 1-13.
Premiered at Conquest*, Sydcon. Retired. No longer available for play.

PER4-03 - Brother Mine

by Dean Bailey - APL 2-12
The Church of Zilchus has gained the mining rights to the old played out goldmine near the town of Schwunglestad. Convinced that the mine still holds riches, they have hired Trennan Burken-Vosser, a geologist to investigate its potential. But going into a deep, dark hole can be dangerous. What he really needs is a group of brave adventures to act as bodyguards. Suitable for player characters Levels 1-13.
Part one of the Brother's Love Series.
Premiered at The Big Weekend* Retired. No longer available for play.

PER4-04 - Battles In The Yatils

by Wes Nicholson - APL 4-14
A force of evil is on the march from the southern Yatils to the ruined Ur-Flannae city of Kir Russ. Nobody knows why they are heading there, but it can't be a good thing for Perrenland or the Flanaess for them to succeed. With all that's going on in our neighboring countries, few troops can be spared to stop the advance of this force. Which means it's up to some brave adventurers to do the job. A one round scenario for APLs 4 to 14.
Part three of the Bandits! Series.
Premiered at MAGECon*, Phenomenon, Benquest, CONdescending. Retired. No longer available for play.

PER4-05 - Regicide

by Patrick Williamson, Mark Somers, Bruce Paris, and James Dempsey - APL 4-12
Whilst in Schwartzenbruin, a letter from an old friend leads lethargic adventurers in search of a legendary item - something that could change the course of events in Perrenland - forever. The next scenario after Tinderbox, Lost Souls, and A Dark God's Laughter. An adventure designed for Average Party Levels 4 to 12.
Part ten of the Voormann's Daughter (TVD) Series.
Premiered at DWARFCon*, Buckets Of Dice, OzCon. Retired. No longer available for play.

PER4-06 - The Hollows Unveiled

by Bruce Paris - APL 4-12
An ancient artefact, The Sturgenblood Totem, has led you to the very place of its unmaking - the legendary Hollows Of Mordaine. Here, at The Spire Of Thrax, must the totem be placed so that no clan may hold dominion over any other. But will the temptation to keep it be too great? Or will its destruction unleash an even greater horror on the Concatenated Cantons of Perrenland? This scenario is the third and final part in The Hollows series, which began with The Wyvern's Claw and continued in The Yeti's Tooth. For an average party level (APL) of 2 to 12.
Part three of the Hollows of Mordaine Saga.
Premiered at Reefcon 2004*, ARCon, Leviathon 2004. Retired. No longer available for play.

PER4-07 - A Nation Mocked

by Patrick Williamson and James Dempsey - APL 2-12
On the borders of the Vesve in the Kershane Pass, the fight begins to drive the evil out of the great forest and to restore Highfolk, a nation mocked by an enemy that will not show its hand. An adventure designed for Average Party Levels 2 to 12.
Part one of the Nation Mocked Series.
Premiered at Spring Revel 2004. Retired. No longer available for play.

PER4-08 - A Furgotten Business

by Dean Bailey and John Deague - APL 2-12
The City of Traft is not where you would expect a new trend in fashion to emerge; but one has! And it is a fashion that has swept through the Aristocracy like wildfire. But does the new wave of fashion have a darker connotation? Where is it coming from? And why is it making one clan, in particular, extremely hot under the collar? A Perrenland regional adventure suitable for character levels 1-13.
Premiered at BorderCon, MacquarieCon XX. Retired. No longer available for play.

PER4-09 - One Jen Too Many

by Wes Nicholson, Brendan Robertson, and Patrick Williamson - APL 2-8
Once every four years, Krestible plays host to Das Grunfest ("The Green Festival"). Along with the usual performers, a popular new bard from Schwartzenbruin has been booked. But, evil forces are at work to prevent his performance. On the other hand, perhaps the screaming fans have their own performance in mind? Fame, glory and superstardom await those with the will and luck to succeed on the stage of life and you are bodyguards to a star...
Premiered at Arcanacon XXIII*. Retired. No longer available for play.

595CY Regional Scenarios

PER5-01 - I Dream of Janni

by Mark Somers - APL 2-12
In the town of Rikkendal it's a time of celebration. A wedding is about to be held and all is well. Or is it? Where is the groom's best man? Or should that be best ogre? Little Janni is usually such a punctual fellow. What could be holding him up? And why is that travelling merchant so keen to sell those funny looking pots? This single session regional scenario for APLs 2-12 rediscovers the early days of Perrenland's adventures by continuing plots elements started in Pig Tales and Pots of Knowledge. Set around Fireseek - Readying 595CY.
Premiered at Battlecry 05. Retired. No longer available for play.

PER5-02 - Hell's Gloom

by Patrick Williamson - APL 2-12
A late night meeting on a Rhennee barge, in the midst of Clatsberg City, leads to a trip into unknown and hostile territory where a good disguise, quick wits, and a thick fake accent may offer the best, and only, chance of survival. It is a requirement that players of this adventure have played the Perrenland regional adventure PER4-07 'A Nation Mocked' before they attempt this adventure. Set around Coldeven - Planting 595CY.
Part two of the Nation Mocked Series.
Premiered at Conquest* . Retired. No longer available for play.

PER5-03 - Fear Of The Heart

by Andrew Cowan and Patrick Williamson - APL 2-12
A force long thought vanquished has returned. With a lightning strike into the heart of Perrenland it has awakened the fears of a canton that remembers all too well. Amidst the panic & confusion, the call for help rings out. With everyone else leaving the canton will there be those brave enough to venture in? Set around Planting - Flocktime 595CY.
Part three of the Nation Mocked Series.
Premiered at The Big Weekend*(I). Retired. No longer available for play.

PER5-04 - A Pit Too Far

by Bob Beck and Patrick Williamson - APL 4-12
An unexpected discovery soon has the PCs exploring unmapped depths below Khundholm, leading them into what may be the fabled Pit of Neijmargen. Yet it may be that this adventure will prove to be a pit too far. Set around Flocktime - Wealsun 595CY.
Part four of the Nation Mocked Series.
Premiered at MAGECon*, Phenomenon 2005 (I), Benquest, CONdescending. Retired. No longer available for play.

PER5-05 - Black Blood

by Brendan Robertson - APL 2-10
After the excitement of last year's election of a new Voormann, Schwartzenbruin has settled down to its role as the premier trade port of Perrenland. There are dark clouds on the horizon for this majestic city. The lake and river trade is dominated by the Meerijder clan, but their divisiveness weakens the whole. Within the docks there are dark secrets and a darker past. What will your decision be? Set around Wealsun 595CY.
Part one of the Heart Of The Black Bear Series.
Premiered at DWARFCon*, Buckets Of Dice, OzCon. Retired. No longer available for play.

PER5-06 - Beneath The Citadel

by Wes Nicholson - APL 4-12
Events in the ruins at Kir Russ included some damage to the citadel. In the rubble, a hitherto unknown passage was found, leading to a sunken city below. The archaeologists want to check it out, and perhaps it hold the key to the defeat of Perrenland's enemies, but first it must be made safe. Are you up for the task? Set around Harvester - Patchwall 595CY.
Premiered at ReefCon*, Leviathan, ARCon. Available for all types of play.

PER5-07 - Dark Days In Deed

by Bruce Paris - APL 2-16
Leaving the battlefront, it is time to return to Traft City for a well-earned rest. But something more annoying and frustraiting awaits you: the ongoing machinations of Traft's aristocracy, and the unveiling of a new orphanage which rivals the local opera house in sheer opulence. Soon you will wish you were back on the frontline! A very aristocratic adventure for APLs 2-16. Set around Reaping - Goodmonth 595CY.
Premiered at Spring Revel 2005*. Retired. No longer available for play.

PER5-08 - Bitter Winds, Brother's Sorrow

by Dean Bailey - APL 4-12
The mighty Lake Quag is a dangerous place for Vestmeer sailors without the added risk of piracy, but piracy seems to be rampant these days. When a loan survivor washes upon sure from a recent attack, it looks like the culprits can now been identified. Will the victim's cries for vengeance be heard and what does all this have to do with the Church of Zilchus. A Perrenland regional adventure for APL 4-12, set in the Schwartzenbruin city of Meerstadt. Set around Ready'reat - Sunsebb 595CY.
Part two of the Brother's Love Series.
Retired. No longer available for play.

PER5-09 - Land Rights For Little People

by Bruce Legge - APL 2-8
Tensions run high in eastern Perrenland, with borders being redrawn and various factions trying to consolidate or expand their holdings. Into this maelstrom a small voice cries "but we were here first". Can a Rechter sort out this mess? An adventure designed for APLs 2-8. Set around Sunsebb 595CY - Fireseek 596CY.
Part two of the Sepia Uplands Saga.
Premiered at Summerfest RPG Retreat (Bowral)*, MacquarieCon (Sydney)*. Retired. No longer available for play.

596CY Regional Scenarios

PER6-01 - Skating on Thin Ice

by Caitlin Jones, Greg Jones, Hugh McVicker and Jonathan O'Donnell - APL 4-12
Winter in Perrenland is cold. Damned cold. Cold enough for Lake Quag to freeze over. However, this Spring the lake has not thawed and the organizers of the annual Schwartzenbruin to Traft Yacht Race are worried. The race holds great religious significance and to have no winner would be an omen of the most dire kind. So The Kerk has commissioned ice boats, and invited the Heroes of Perrenland to crew them. Are you willing to accept The Kerk's invitation? A Perrenland regional adventure for APLs 4-12
Premiered at Kapcon*, Arcanacon 2006, and Canberra Summer Fun. Retired. No longer available for play.

PER6-02 - Under Naelv's Hill

by Gary Johnson - APL 4-12
An elderly gnome needs brave adventurers to go into an ancient gnomish tomb and recover her brother's long-dead body. However, it can be just as dangerous above ground as below when you'e in the Sepia Uplands! An adventure best suited to APLs 4-12.
Premiered at Canberra Day Madness. Retired. No longer available for play.

PER6-03 - The Fate of the Lina Gersiten

by James Dempsey - APL 4-12
Welcome to the sacred Isle of Cli, where the Voice has its primary seat of learning, the College of Cli, and the Grove watches over a large Old Seed area. You have arrived for the biennial festival of Hachjemuziek, but are approached with a request to assist a very strange looking elf. Will you answer the request? An adventure for APLs 4 to 12 of special interest to members of the Voice, Grove and Zee Auszugen.
Premiered at Conquest and Necronomicon. Retired. No longer available for play.

PER6-04 - Death's Fury

by Patrick Williamson and Andrew Cowan - APL 4-12
A shipment headed for Riberlund carries much needed supplies and reinforcements to a city cut off from the rest of the nation. But it is beneath the city where the troubles lie, and an enemy that is now within reach of his goal. Is there anyone who is willing to join the fight to stop him in time? No matter the cost? A Perrenland Regional adventure for brave (and only a little bit foolish) characters of levels 4-12, with emphasis for Auszug, Pax, Den Zauber and Old Kerk members.
Part five of the Nation Mocked Series.
Premiered at The BIG Weekend*(I). Retired. No longer available for play.

PER6-05 - Dark Star

by Mark Somers - APL 8-12
Three years have passed since the Voormann elections, three years since the election hall was blown up by Karl Hussen and his associates, and three years since Hasten Weisspeer was killed and resurrected. Since that time there have been whispers about the Weisspeer pfaltzgraf, and whether he remains the good man he once was. Will you be able to get to the truth of the matter?
This is a Perrenland regional adventure with a leaning towards investigation. This adventure will most likely interest characters from the Weisspeer clan, or those with membership in the following meta-orgs: Rechters, the Voormannsgardt, Den Masque or the Treasure Hunters. For APLs 8 to 12.
Premiered at Phenomenon* (I), RetroCon*, and DWARFCon. Retired. No longer available for play.

PER6-06 - The March Of The Hollows

by Bruce Paris - APL 4-12
When The Hollows were unveiled, the first town to fall was the beautiful alpine sanctuary known as Liesenbrau. No word has come from that once idyllic place in over a year - until now. Now, word has arrived that civilised life still struggles within a cauldron of darkness. It is time to reclaim the village in the name of Traft Canton and Perrenland. It is time to put a stop to the March of the Drow. Linked directly to Special Interactive prequel due to premiere at ReefCon 2006.
Premiered at ReefCon*(I) and Winterfest (I). Retired. No longer available for play.

PER6-07 - The Schwarzstadt Heresy part one

by Patrick Williamson - APL 2-16
Perrenland's spiritual leader the Hetvoorshoolmann is staying tight lipped on its agenda but has called a conclave of the faithful to meet in closed session at Ulmt, the spiritual capital of the Old Kerk's Shool. Rumor-mongers are saying that a division has formed within the Old Kerk, and this division is being called the 'Schwarzestadt Heresy'. A Perrenland regional adventure for APLs 2-16.
Part six of the Nation Mocked Series.
Premiered at Spring Revel Down Under 2006. Retired. No longer available for play.

PER6-08 - Brother's Love Lost

by Dean Bailey - APL 6-12
Two men stood facing each other on a windswept hilltop, so similar in appearance that they had to be brothers. The younger brother looked at the older with anger in his eyes.
"So this is how you want it then. Well know this; I will never forgive you of this betrayal. We were brothers, but from this time forward we are no longer." The younger man disappears in a flash of shadow.
The older brother watches the younger brother disappear with a tear in his eye. "No brother, it was you who betrayed me, but you are my brother and I forgive you." He whispers to the wind.
A woman appears by his side with a faint rustle of leaves. She places her hand on the man's shoulder. "Come husband, it is time to go. Business will not take care of itself." He smiles sadly, nods and both disappear.
An ancient temple found, a pirate conspiracy foiled, and innocent man saved. Now the final part of the drama is ready to be played out. Do you have the cunning, strength of arms and the charisma to end this tale of a Brother's love lost.
This is a Perrenland regional adventure that starts in the city of Meerstadt for APL 6-12. Sea legs may be required.
Part three of the Brother's Love Series.
Retired. No longer available for play.

PER6-09 - Relief Mission

by Wes Nicholson - APL 4-12
The vampire lord Drelnza has taken over her mother's old home of Kir Russ and has begun expanding her holdings into the surrounding region. A cry for help from a new ally has adventurers making their way to Khundholm, from where a relief mission will be dispatched.
A one-round Regional adventure set in Perrenland for APLs 4-12. Khund and members of the Old Kerk may find this adventure to their liking. PCs below 4th are warned that they play this adventure at their peril. Note that this adventure is not suitable for large creatures.
Part seven of the Nation Mocked Series.
Retired. No longer available for play.

Special Missions

PERSM4-01 - Dark Risings

by Jean-Philipe Chapleau and Patrick Williamson - APL 2-8
The new Lord of the Khund needs your help on a matter of state. Will you dive headfirst into darkness to rise to the challenge? Or will darkness rise up and challenge you? A special mission which can be played in 594 CY by both Perrenland and Tusmit characters at APL 2-8.
Retired. No longer available for play.

PERSM4-02 - Tryouts

by John Brinsmead - APL 4-10
The Staaljager: many aspire, few are chosen. Will you make the grade? A special mission for qualification to the Staaljager of the Rosridjer clan. For the aspirant and a group of friends at APL 4-10.
Retired. No longer available for play.

PERSM4-03 - Seeker of the Sleeping Fist

by James Dempsey and Dean Bailey - APL 4-12
Your request to progress to Seeker within the Order of the Sleeping Fist has been received. You have been called to an audience with the Master of Trials of the Order at the Monastery in the Yatils above Krestible. This is an APL 4-12 solo special mission for a member of the Order of the Sleeping Fist.
Retired. No longer available for play.

PERSM5-01 - The Five Masters

by Stephen 'Sly' Gryphon - APL 4-8
A rowdy night at the local tavern leads the characters to ponder several recent events as they take the usual shortcut home. A special mission for characters who wish to qualify for the drunken master prestige class (Complete Warrior) designed to explore and develop the character's central theme. A Living Greyhawk adventure for Character Levels 3-9.
Successful completion of this special mission met the special requirement for entry to the Drunken Master prestige class.
Retired. No longer available for play.

PERSM5-02 - Silver is Better than Gold

by Gary Johnson - APL 6-12
Hunters have trapped a unicorn in the forests of the Vesve Hills. What fate does this hold in store for the other unicorns? A special mission best suited to APLs 6-12.
Successful completion of this special mission granted access to a unicorn as a paladin's special mount.
Retired. No longer available for play.

PERSM5-03 - The Purity of Sound

by Andrew Cowan - APL 8-16
The Annual Spring Festival in the village of Laufgen has unearthed a magical song. With the people of Laufgen left reeling in the song's wake, agents of the Voice have been unable to trace its origin. It is left to heroes with an ear for music to get to the bottom of this mystery. A special mission for a musically inclined character who meets the requirements for entry into the Seeker of the Song prestige class. It also contains roleplaying opportunities for worshippers of Joramy. For APLs 8-16.
Successful completion of this special mission met the special requirement for entry to the Seeker of the Song prestige class.
Retired. No longer available for play.

PERSM6-01

Never released. Not available for play.

PERSM6-02 - On With the Show

by Bronwyn Johnson - APL 10
The star performer of a bardic troupe lives in fear for his life. But who, or what, is targeting him, and can the danger to him be stopped while the show goes on?
A one round solo special mission for APL 10, most suited for a single or multi-classed bard.
Successful completion of this special mission granted access to the Snowflake Wardance feat.
Retired. No longer available for play.

PERSM6-03 - Love's Loss at Riberlund

by Colleen Simpson and Andrew Cowan - APL 6-8 - 2 rounds
It was with some misgivings that Puggle heard of the transfer of his wife's unit to Riberlund, and with shock that he received notification of her death in the fighting there. Driven by a grief compounded by the earlier loss that same year of his riding dog, Pookie (who had accompanied him on many missions), Puggle is determined to discover the truth of his wife's death and to retrieve her body.
A two-round Perrenland Special Mission set in Riberlund and its surrounds for characters level 5-9 (APL 6-8).
This was a player character-specific special mission, and was not available for general play.
Retired. No longer available for play.

PERSM6-04 - To Bite the Hand that Feeds

by David Monk Fraser Adams - APL 2-14
The life of a Church Inquisitor is a trying one. The individuals capable of meeting their church's stringent prerequisites are tested constantly during their tenure and must always be on the alert for signs of corruption within their church and its worshippers. The Inquisitors are the guardians of the faith and protectors of its holy mission. In normal times such zealous enforcers are not required, but these are hardly normal times...
A brief investigation-based special mission for individuals of APL 2-14 who are seeking access to the Church Inquisitor Prestige Class. Set in the Concatenated Cantons of Perrenland.
Successful completion of this special mission met the special requirement for entry to the Church Inquisitor prestige class.
Retired. No longer available for play.

Interactives And Mini-Scenarios

PERI2-01 - Keeping One's Head

by Bruce Legge, Ross Gilbertson, and Donna Maron - APL 2-6 - 4 sessions.
The PCs are travelling with a flotilla of ships that are carrying a wedding party and wedding gifts, as well as goods to be traded. The ships are travelling from Schwartzenbruin, via Clatsberg, Oomlett and Shanmott, to Merquadek on Flinderlord island (where the wedding will take place), then on to Traft. A number of unexplained disappearances of ships on Lake Quag has put the Zee (the Perrenland Navy) on alert, and they are sending a newly commissioned keelboat along with the ships for protection.
Premiered at Phenomenon 2002 in August 2002. Retired. No longer available for play.

PERI2-02 - Festilijk Vorjarr

by James Walker and Brendan Robertson - APL 2-6 - 4 sessions.
The PCs find themselves embroiled in what at first seems to be run of the mill horse thievery. Before too long, however, links to The Old One become all too clear (and very dangerous!).
Retired. No longer available for play.

PERI3-01 - When the Sun Sets In Brebanward

APL 2-8 - 2 sessions.
In the Northern Yatils lies the sleepy village of Brebanward. Most days Brebanward is a few short steps away from nowhere, but for a few days this year Brebanward is hosting a Morgenrood Clan gathering. What does this mean? Time to catch up with friends and relatives. Time to meet young people from other villages, cantons or clans. Time for the elders to discuss matters of consequence. Time to eat and drink and celebrate the fortunes of the Morgenrood Clan.
Young Mitti Langersing watches the preparations from her perch, looking down on the hastily arranged preparations. In her imagination, the gathering has begun already. She smiles. This will be a week to remember. But, who else is watching, dreaming, planning, plotting. Deep in the Yatils, darker denizens await. The gathering at Brebanward is yet to begin. Yet, another gathering may have already begun nearby.
Come and play the latest Perrenland interactive set in the small mountain village of Brebanward. The interactive is a mixture of in-character free-form and mini modules. No two characters will have exactly the same experience and you may get the chance to participate in a small part of this region's future. Why wait, come to Brebanward to celebrate the gathering of the Morgenrood clan. In the Yatils, some places know only darkness.
Premiered at Conquest 2003 in April 2003. Retired. No longer available for play.

PERI3-02 - Fresh air, mountain views

by Bruce Legge, and helpers - APL 2-10 - 3 sessions.
The population of Perrenland is increasing, and unoccupied land is at a premium. Till Vissjer has obtained permission from the Voormann to found a new town in the Sepia Uplands Adventurers are needed to make sure it is safe for the settlers. Bring your cash as well as your weapons. Maybe purchase a plot of land for yourself, or support the building of local businesses and institutions?
This is a one-off Living Greyhawk event that offers unique rewards. Play one of your characters in a freeform-like scenario, interspersed by a number of tabletop mini adventures chosen by your actions.
Premiered at Phenomenon 2003 in June 2003. Retired. No longer available for play.

PERI3-03 - Darker Waves

by Bruce Paris - APL 8.
Most of the Riverview furniture has gone missing, along with the clerical artefacts smuggled into Traft City by the Dark Wave Crime Syndicate. The syndicate itself has gone to ground, and things look grim. Can you uncover the furniture, the artefacts, and more importantly - the Syndicate? This adventure consists of four mini-scenarios designed to be played at a convention at APL 8.
Premiered at Reefcon 2003 on 1st August 2003 in Cairns, Queensland. Retired. No longer available for play.

PERM3-01 - Roodbergs be Damned

by Dean Bailey - APL 2-8
In the small mountain village of Grunsenke the people are in trouble. The Karlsfurt River, lifeblood to the village, has dried up. Without it the crops are withering and the livestock are dying. The people of Grunsenke are unable to trace the source of the problem as the river flows from Vosser land, and the Vossers have been turning away all of the Roodberg villagers. It is up to you to discover what the Vossers are hiding and restore the river so the Roodberg village will not die.
Retired. No longer available for play.

PERI4-01 - There are no Dragons in Brebanward

by Dean Bailey and John Deague - APL 2-10 - 2 sessions.
A year has passed since the unprecedented events at Brebanward. Once again (or for the first time) you find yourself in the small town. Hopefully this time there will not be Iuz serving orcs from the nether planes or mad Nerull worshipping vampires to spoil your trip. You will just have to see.
Well one thing is for certain. "There are no Dragons in Brebanward" Siggart would not lie, would he?
Ran at Arcanacon 2004 in January 2004 in Melbourne. Retired. No longer available for play.

PERI4-XX - Sepia Follies

by Bruce Legge, and helpers - APL 2-10 - 2 sessions.
Last year the town of Schwunglestad was established in the Sepia Uplands.
So how is it doing one year on? Why not pop by for a visit and see your friends at the Skiing Ogre Lodge or the Home for Retired Animal Companions. I'm sure the friendly folk of the Sepia will be most welcoming, including that new chap. What was his name again? Something beginning with 'I'?
An interactive for characters of levels 1 to 11.
Ran at Phenomenon 2004 in June 2004 in Canberra. Retired. No longer available for play.

PERI4-02 - Loose Ends

by Bruce Paris - APL 4-12 - 2 sessions.
This event is set in Traft City in Perrenland and costs 2 TU to play. Lord Boone of Traft City needs your help, once again. With battles in the Yatils, and skirmishes with Iuz in the Vesve, those in power have requested that he tie up any loose ends before the entire city becomes embroiled in any oncoming war. At present, he is investigating a series of new crimes being launched by the Dark Wave, so he has no time to deal with petty problems ... but you do ...
Ran at Reefcon 2004 on 7th August 2004 in Cairns, Queensland. Retired. No longer available for play.

PERI4-03 - Viel Aerger in Kleinen Schwarzestadt [Big Trouble in Little Schwarzestadt]

APL 2-12 - 3 sessions.
It is time for the annual election of the town council. It is also a festival time, a celebration of a birthday. However, a small group of residents have had some worrying information from Thardur. It seems that not is all well.... Are you the sort of person who can sort out any sort of surprise?
Ran at Leviathon 2004 on 14th August 2004 in Quakers Hill, Sydney, NSW. Retired. No longer available for play.

PERI4-04 - Silence of the Damned

by Patrick Williamson et al - APL 2-12 - 3 sessions.
As the long cold of winter chill descends upon the pass at St Cuthbert's a company of heroes will test their resolve where the metal meets the meat and only the silence of the damned will stand testimony if they fail. This is a two round continuous event. Cost is 3 TUs for Perrenders - 6 TUs for everyone else.
Part of the Nation Mocked Series.
Ran at Spring Revel 2004 on 3rd October 2004 in Macleod, Melbourne, Vic. Retired. No longer available for play.

PERI5-01 - Brebanward Rising

by Dean Bailey, John Deague, Hugh McVicker, Jon O'Donnell, Greg Jones - APL 2-14 - 3 sessions.
Return for the final chapter in the Brebanward saga. The town is destroyed by Vermillion, its leaders dead. What will come next?
The interactive is a mixture of in-character free-form and mini modules. No two characters will have exactly the same experience and you may get the chance to participate in a small part of this region's future. Limited numbers so book early.
A three session Living interactive for 30 players
Ran at Arcanacon 2005 in January 2005 in Melbourne, Vic. Retired. No longer available for play.

PERI5-02 - Streets Of Ruin

by Andrew Cowan, Patrick Williamson, Carl Rohweder, Glen Tait, Steven Daniels, Warren Wright, Scott Evans and Alan Greenfiel - APL 2-16 - 2 sessions.
Deep in the heart of Nederboden an army of evil holds the city streets in a vicelike grip. The outnumbered city defenders are trapped in the fortress with little hope of relief arriving in time. Only a few brave souls have made it through the enemy's lines - could it be these heroes that prove the difference and bring ruin to the forces of darkness?
A Special Perrenland Interactive Scenario.
Premiered at The Big Weekend 2005 on 1st May 2005 in Brisbane, Queensland, and ran again at Spring Revel 2005 in Brisbane, Queensland on 29 September, 2005. Retired. No longer available for play.

PERI5-03 - An Ill Wind in Krestible

by Bruce Legge, Chris Weekes, James Dempsey, John Brinsmead, Karl Lommerse, Mark Somers, and Steven Coling - APL 2-16 - 2 sessions.
There are conflicts within the Weisspeer family and tensions with the Hussens are unresolved. The threat of invasion is ever present but Krestible City is untouched as yet... or is it?
A special Living Greyhawk Perrenland region interactive in two related streams for investigative PCs of APL 2-8 and APL 8-14 - pick one (You can only play this game ONCE). There is a limit of 36 players per stream, and each will run over two convention slots, morning and afternoon. Expect more PC to PC interaction and less combat than the usual LG format, but that doesn't mean you won't have to protect yourselves.
Ran at Phenomenon 2005 on Sat 11 June and Mon 13 June 2005 in Canberra, ACT. Retired. No longer available for play.

PERI5-04 - Return To The Temple Of Incabulos

by Robin Farnsworth, Ben Bolton and Bruce Paris - APL 2-16 - 2 sessions.
Traft City has been struck down with a series of deadly plagues. As soon as priests cure, the plague strikes again. People are actually dying of disease! The call goes out: who can stop this madness and save Traft City?
Ran at Reefcon 2005 on Sun 31 July in Cairns, Qld. Retired. No longer available for play.

PERI6-01 - Jor-Russ 'What Lies Beneath'

by Andrew Cowan, Stephen Daniels, Adam Cowan, Richard Smart & Martin Low - APL 2-16 - 3 sessions.
The echoes of battle linger as the streets of Riberlund lie quiet once again. With the battle won, the city's defenders toast their victory as the commanders plan their next move. It is the secrets beneath the streets that now draw their attention leading to an all out assault on the heart of Riberlund's troubles...
A Special Perrenland Interactive for character levels 2-16 with special significance for military PC's.
Premiered at The Big Weekend 2006 on 1st May 2006 in Brisbane, Queensland. Character signup now closed. Retired. No longer available for play.

PERI6-02 - Perfect Match

by David Adams, John Brinsmead, James Dempsey, Greg Jones, Bruce Legge, Wes Nicholson & Jeff Richardson - APL 2-14 - 2 sessions.
It's time for the many single citizens of Schwungelstadt to look for a partner, and what better way to do that than at a bachelors and spinsters ball? Nothing could possibly be finer, nothing could possibly go wrong. No weapons allowed, no magic either. A four to five hour interactive for character levels 1 to 15.
Premiered at Phenomenon 2006 on 12th June 2006 in Canberra, ACT (Character signup now closed) and Retrocon 2 in Melbourne, Victoria. Retired. No longer available for play.

PERI6-03 - The March of the Hollows - Director's Cut

by Bruce Paris - APL 4-12 - 2 sessions.
Lady Ceseara Aaronfaar has requested that your Jaeger Patrol scout out a section of Traft Canton in order to ascertain the extent of the famine and the influence of the invading Hollows scourge. This is an entropic journey for APLs 4-12.
Premiered at Reefcon 2006 on 31st July 2006 in Cairns, Queensland. Retired. No longer available for play.

PERI6-04 - Ein Schrein Kurzschluss (One Shrine Short)

by Summerfest Writers group (Chris Gammage, Richard Priest, Scott McManus) - APL 2-12 - 2 sessions.
Like the rest of Perrenland the town of Schwarzestadt is feeling the affects of the gloom. One by one towns folk have been become reclusive and even the usually happy Halflings have become unusually quiet! The annual re-dedication of the shrines to the gods of the Old Kerk has been postponed long enough. In an effort to provide something to take peoples' minds off their troubles the Hetman has suggested that council sponsor a great party with a slightly religious theme. What can possibly go wrong?
Premiered at Summerfest RPG Retreat on Sunday, 11 Dec 2005 in Bowral, NSW. Retired. No longer available for play.

PERI6-05 - Force Tenh from Stadgau

by Chris Gammage, John Grierson, Angela Kemp, Ben Kemp and Richard Priest - APL 2-14 - 4 sessions.
The Duke of Tehn has raised his banner over Redspan and has called for aid to help in the reclamation of Tehn from the darkness that has blighted it for so many years. In Perrenland, the Old Kerk which has long concerned itself with the plight of Perrenland's fellow Flan nations, has funded the Eastern Pax Mecuri Legion from its own coffers to reinforce the Duke. Despite the troubles at home, an awe-inspiring force of soldiers, stocked with supplies the country can ill afford to give, has set forth from Stadgau, bound for Tehn; the Ballard 'Orgbru Ing ler Flanae' (Hope to the Flan) on the lips of the legion's Kanzlers. A two round, 4TU Perrenland Special Interactive for levels 1-15.
Premiered at Winterfest in Blacktown, NSW, 11-13 August, 2006. Retired. No longer available for play.

PERM6-01 - Broken Spears

by David Monk Fraser Adams - APL 2-8
The Weisspeer clan are famous for the breeding and rearing of their Weisspeer hill ponies. But in this time of war, horses are in high demand and are a valuable tool in the Auszug arsenal. The Weisspeer clan is conflicted over the role that their specific breed should play ... a conflict which has come to a head in the small town of Bokheuvel.
A scenario for APLs 2 to 8 of particular interest to Weisspeer clan members.
Retired. No longer available for play.

PERM6-02 - Lifesavers

by Jon Naughton- APL 8-14
What happens in Perrenland does not always stay in Perrenland. The Perrenland ambassador to Greyhawk city has been recalled to deal with some local intra-clan problems. In these dark and troubled times though, a clan divided weakens all clans and has implications for the nation as a whole.
A Perrenland interactive for PCs of character levels 6-15 (APLs 8-14).
Retired. No longer available for play.

PERI7-01 - Journey of the Lyre

by Adam Cowan, Andrew Cowan, Stephen Daniels, Joe Fitzgerald, Martin Low, Richard Smart and Patrick Williamson - APL 4-14 - 3 rounds
Rumors persist that within the heart of Perrenland's most holy city exists a core of evil bent upon bringing down the oldest and most powerful institution within the Perrenland, the Old Kerk. Thus it is should be of no surprise that once again you find yourselves involved in the machinations of a nation whose sense of self is beginning to topple. A Perrenland special interactive for APLs 4-14.
Premiered at Asia Pacific Bordercon 2007 in Brisbane, Queensland. Retired. No longer available for play.

PERI7-02 - Reveling Embers

by Andrew Cowan, Stephen Daniels, Bronwyn Johnson, Gary Johnson and Richard Smart - APL 2-14 - 1 round
The Festival of the Gods in Needfest is usually a celebration of the Old Faith in Perrenland and a time of reflection and renewal. With the current rift in the ranks of the clergy and its followers, this year's festival could be just what the Old Kerk needs to bring the faithful together once again. Of course there are those that want to see this rift become permanent ... do you have what it takes to keep the peace? A one-round Perrenland Regional Special Interactive set in Clatspur for APLs 2-14.
Premiered at Draigcon 2007 in Brisbane, Queensland. Retired. No longer available for play.

PERM7-01 - The Qadi's Ransom

by Gary Johnson - APL 2-8
A priest of Al'Akbar has been captured by bandits on the way to officiate at a wedding in Krestible, and is now being held for ransom. The priest's loyal acolyte seeks aid from passing strangers in the tent city beyond the Vestgate of Yatilsskaad. Will you respond to his pleas? A one-round Perrenland Regional mini-adventure set in Krestible Canton for APLs 2-8.
Premiered at Asia Pacific Bordercon 2007 in Brisbane, Queensland. Retired. No longer available for play.

PERI8-01 - My Big Fat Perrender Wedding

APL 2-14 - 2 rounds
A major wedding for an important Perrender is taking shape in Schwarzestadt. The guest list is a veritable 'who's who' of the Quaglands. Adventurers are required to help things run smoothly, and if all goes well, maybe get an invite to the event itself... A two-round Regional interactive set in Schwarzestadt for APLs 2-14.
Premiered at Eyecon 2008 in Sydney, New South Wales. Retired. No longer available for play.

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