Retired Perrenland Scenarios
The following is a list of those Perrenland specific scenarios that are
no longer available for play. For a list of all currently available Perrenland
scenarios, see the current
Perrenland scenarios page.
Jump to a subcategory of regional scenario:
PERIS3-01 - The Dance Of Nerull
by Patrick Williamson - APL 2
Welcome to Schwartzenbruin the city of pleasures, on the coldest day of the
year the famous festival called the Dance of Nerull has begun, tourists from
all over have come to witness the macabre events of the festival, for some
tourists the events can become very personal indeed...
Retired. No longer available for play.
PERIS4-01 - Horse Of A Different Colour
by Tiffany Chamberlain - APL 2
It's almost time for Perrenland's most famous horserace - The Krestible Cup
- however something has gone wrong. The Rosrijder entrant (and current favourite)
has been stolen and it is up to the PCs to recover the stolen horse before
the race turns into an inter-clan scandal.
Retired. No longer available for play.
PERIS4-02 - Zombie Monastery
by Bruce Paris - APL 2
A Kondrenaar (Lore Speaker) of Clan Oostmeer has been kidnapped on his way
to an important Kondsturm (or "battle for the head"). It appears his services
are needed elsewhere ...
Retired. No longer available for play.
PERIS4-03 - Cries Of Shame
by Brendan Robertson - APL 2
On the Ferenwold, there are many hazards. Exposure, loneliness and marauders
from the Yatils. There are also benefits; family, a warm bed and games of
Wevenstock. Hazards and benefits, each has its place as those of an adventurous
disposition partake all of these activities. Can the newly minted heroes make
their mark with the Rosrijder clan and prove themselves worthy of the name
'adventurer'.
Retired. No longer available for play.
PERIS4-04 - Cooper Versus Cobbler
by Joseph Ireland - APL 2
With tension simmering for years, will the brother's animosity finally be
resolved in the ancient and highly respected tradition of the Schwartzenbrook:
the warriors duel? An introductory adventure set in Laufgen for low level
PC's, highlighting several aspects of Perrenland Culture.
Retired. No longer available for play.
PERIS5-01 - Miss Khundgeniality
by Martin Minville and Jean-Philipe 'JP' Chapleau - APL 2
Becoming Queen does not make one a lady. Escort the newly-elected Lady Emeraud
Thunderstone to meet her husband. Nothing impossible. After all, the woman
is an experienced warrior. An introductory adventure for Level 1 characters
only.
Retired. No longer available for play.
PERIS5-02 - Between A Rhennee And A Hard Place
by Greg Jones - APL 2
With war on all fronts, the people of the Northern Yatils are hard pressed
to deal with the annual raids from the Tiger Nomads. In true Perrender fashion,
they have called for mercenaries to help them deal with the situation. Are
you ready? A Perrenland Introductory Adventure for Level 1 characters only.
Retired. No longer available for play.
by Tony Dooley - APL 2
Varday is Exag's annual celebration of the ending of the various adventurers
apprenticeships. Every year on this day, Exagians open their houses and hearts
to these future protectors. It is their way of showing their appreciation
for all they will do on their behalf. But amongst all this celebration are
apprentices who have been found wanting in one way or another. By the end
of this day, they will either prove their worth, be failed, or die in the
service of Exag, Yattenhied and Perrenland. This is a one round regional Living
Greyhawk scenario set in Perrenland. Note: This scenario is designed to be
played with first-time (level 1) characters just starting out in Living Greyhawk.
It is not suitable for PCs who already have experience points.
Retired. No longer available for play.
by Mark Somers - APL 2
Spring comes late to the Yatil Mountains, as winter is always reluctant to
loose its chilly grip. Only fools and adventurers willingly travel the alpine
trails at this time of year. To stay alive you need to stay warm. To do that
you need to be active, and what better way than to chase a little pig around
the peaks and valleys?
Retired. No longer available for play.
PER1-02 - Chasing the Ox
by Patrick Williamson - APL 2
Rustlers have been raiding the farms around the village of Skillet. Now they
have gone too far, stealing the prize colt of the mayor, the last colt from
Old Regret. Can the party chase them down and reap the reward for its recovery?
Retired. No longer available for play.
PER1-03 - Vortrote's Legacy
by Bob Beck - APL 2
Vortrote, the Perronese mining town between Huglerote and Exag, is in need
of your help. The miners have not returned from Saber Mine and the Villagers
are dying.
Retired. No longer available for play.
PER1-04 - The Voormann's Daughter
by Mark Somers - APL 2-4
Every eight years, the clan chiefs and mayors of the Concatenated Cantons
of Perrenland elect a Voormann (Prime Minister) to lead the nation. The current
Voormann's last year of this term is almost over and Perrenland's dignitaries
are casting their eyes over suitable candidates. Who knows what skullduggery
is going on in the background? That's why a group of resourceful adventurers
are needed to investigate the suspicious activities of The Voormann's Daughter.
Part one of the Voormann's Daughter (TVD) Series.
Premiered at CanCon 2001. Retired. No longer available for play.
PER1-05 - Night Of Steel
by Patrick Williamson - APL 2-4
The election campaign for the next Voormann of Perrenland is heating up. In
the capital (Schwartzenbruin), political debate has entered a new phase. The
elder statesman and uncle of the current Voormann, a priest named Ingolt Weisspeer,
has emerged from retirement to publicly criticize his nephew's handling of
his office over the last eight years. Citing the Karenin administration as
morally corrupt, Weisspeer's reappearance has been a major embarrassment for
Voormann Karenin, and may have all but dashed any hopes he had of re-election.
And something dark and sinister awaits all who investigate ...
Part three of the Voormann's Daughter (TVD) Series.
Premiered at ReefCon 2001. Retired. No longer available for play.
PER1-06 - Pots of Knowledge
by Geoff Skellams - APL 2
In the villages around Krestible, there is the oft-told tales of the crazy
old wizard who spent his life looking for the Pots of Knowledge. Now, two
brothers have gone looking for the wizard's old hiding places and have bitten
off more than they can chew. Can you help them out?
Retired. No longer available for play.
PER1-07 - Denzel's Kurgen
by Matt Brebner - APL 2-6
Tragedy has struck the normally sleepy southern town of Schellingvale in Yattenhied.
In the past week a band of orc renegades has entered the area, and last night
raided the dwelling of a local wizard, slaying him and his three guards. Now
his trusty servant, who escaped, is seeking a band of brave adventurers who
can return to Denzel's Kurgen and remove the murderers and illegal squatters.
Premiered at KapCon 2001. Retired. No longer available for play.
PER1-08 - Promises To Keep
by Mark Somers & Adam Reeve - APL 4-6
A letter from a well regarded benefactor leads to a rescue mission in the
Yatil Mountains. Can a national hero be exposed as the villain that he is,
and can justice be done?
Part two of the Voormann's Daughter (TVD) Series.
Premiered at Phenomenon 2001. Retired. No longer available for play.
592CY Scenarios
PER2-01 - History Repeating
by Neil Christie - APL 2-6
At the foot of Mt Sentvoor lies the idyllic village of Tielemannschlauss but
behind the scenes something stirs, something that has lain unseen for centuries.
When the past haunts the present and the dead plot against the living, who
will win the fight for the future?
Premiered at Arcanacon 2002.
Retired. No longer available for play
PER2-02 - Into The Hills
by Bruce Legge - APL 2-6
Just what is in them there hills? Gold? Monsters? Lost civilizations? Join
an intrepid band of adventurers hired to explore and map the fringes of the
Sepia Uplands. An adventure for player characters of levels 1 to 6.
Part one of the Sepia Uplands Saga.
Premiered at Leviathon 2002 in May 2002. Retired. No longer available for
play
PER2-03 - Mordenkainen's House Of Chocolate
by Mark Somers - APL 2-6
Oh calamity! Herr Mordenkainen has not been seen for days and his House of
Chocolate lies quiet and seemingly empty. Can he be found in time to meet
his obligations to your patrons? A humorous single round scenario.
Premiered at Phenomenon 2002 in August 2002. Retired. No longer available
for play
PER2-04 - The Wyvern's Claw
by Bruce Paris - APL 2-6
After nearly a millennium, the Sturgenblood Totem has resurfaced. It is the
legendary key to the location of the infamous Hollows Of Mordaine. But there
are pieces missing, and they must be found before the Totem will reveal the
fabled place where all the clans of Perrenland first met to wrest control
of The Land from their destructive Ur-Flannae ancestors. The hunt is on ...
and may the best clan win.
Part one of the Hollows of Mordaine Saga.
Premiered at Reefcon 2002 in June 2002. Retired. No longer available
for play
PER2-05 - Ghosts at the Waterside
by Colleen Simpson - APL 2-6
An encounter with lizard folk at a river crossing leads to a plea for assistance
from the ghost of a notorious bandit. His plea leads to a troubled village
on the shores of Lake Quag. Will the characters be able to help in time?
Premiered at OzCon in August 2002. Retired. No longer available for play
by Wes Nicholson - APL 2-8
The roads have been more dangerous than usual lately, and even adventurers
tend to travel in groups for safety. Who or what is behind this increase in
attacks on travellers?
Part one of the Bandits! Series.
Premiered at The Big Weekend 2003 and Leviathon 2003
in May 2003. Retired. No longer available for play
PER2-07 - Watering Hole
by Jon Metcalf - APL 2-8
What is troubling the villages of Kottsmort and Vostrem in the Sepia Uplands.Rumours
say that something hungry has been taking game from the local hunting grounds.
All attempts to catch it have failed and now it's taking hunters too. But
sooner or later everything must come to the watering hole...
Premiered at The Big Weekend 2003 and Leviathon 2003 in May 2003. Retired. No longer available
for play
by Bruce Paris - APL 2-8
Strange cargo is arriving in Traft City. A respected cleric has been charged
with murder, and will be put to death. Now, the PCs have until sundown to
uncover the terrible truth! Designed for player characters with Average Party
Levels 2-8, this scenario officially introduces players to the wondrous City
Of Traft. It also contains 11 full-color maps, and 22 extra pages describing
Perrenland's second-largest city in exquisite detail.
Part five of the Voormann's Daughter (TVD) Series.
Premiered at Arcanacon 2003. Retired. No longer available for
play
593CY Scenarios
PER3-01 - The Pfaltzgraf's Fury
by Patrick Williamson - APL 2-6
Tensions in Perrenland are boiling to the surface. The Southern Clans are
mustering their troops as loyalty to Clan is tested against loyalty to Canton
the Voormann and a united Perrenland. You have been dispatched by the Voormann
to investigate rumours of brewing civil war in the eastern Canton of Clatspurgen,
specifically in the Kershane pass. It seems your fates are becoming ever more
entwined with the destiny of Perrenland as a unified nation.
Should (technically) be played before Dark Waves.
Part four of the Voormann's Daughter (TVD) Series.
Premiered at Reefcon 2002 in June 2002. Retired. No longer available
for play.
PER3-02 - Wild Goose Chase
by Mark Somers - APL 2-8
An apothecary has reported a suspicious customer that has caught her attention.
But what do her suspicions have to do with the missing daughter of the Voormann's
Part six of the Voormann's Daughter (TVD) Series.
Premiered at Phenomenon 2003 in June 2003. Retired. No longer available
for play.
PER3-03 - The Yeti's Tooth
by Bruce Paris - APL 4-10
An unexpected visit from a clandestine clan member supplies you with the location
of the next part of the Sturgenblood Totem - the fabled yeti's tooth! The
trouble is that all the other clans are after it as well, and are hiring on
other adventurers in an effort to stop the totem from being reassembled! Be
the first to reach it - or the first to die.
Part two of the Hollows of Mordaine Saga.
Premiered at Phenomenon 2003 in June 2003. Retired. No longer available
for play.
by Mark Somers - APL 2-8
The election of the Voormann has come. The city of Schwartzenbruin takes a
collective breath and awaits the result that will shape the country for the
next eight years. But while others wait, can intrepid adventurers rescue Hanne
Weisspeer from the clutches of Karl Hussen and thwart that villain's dastardly
plans?
Part seven of the Voormann's Daughter (TVD) Series.
Premiered at Phenomenon 2003 in June 2003. Retired. No longer available
for play.
by Patrick Williamson - APL 4-10
A leader lost, a nation is in turmoil, a race against time to save the nation
from ruin. Can you retrieve the lost souls foil the prophecy that cries the
nation's doom?
Part eight of the Voormann's Daughter (TVD) Series.
Retired. No longer available for play.
PER3-06 - Highway Robbery
by Wes Nicholson - APL 2-10
The attacks on caravans have continued, even increased in number and ferocity.
You have journeyed to Yatilskaad to investigate rumours that the attackers
are soldiers from Ket.
Part two of the Bandits! Series.
Premiered at Reefcon 2003 on 17th August 2003. Retired. No longer available
for play.
PER3-07 - Under the Hills
by Bob Beck and Patrick Williamson - APL 2-10
Exag has always been a trading place, once three thousand years ago as a village
at the intersection of trading routes. Some of those trading routes have disappeared
over time, fading from memory. Sages tell of trade routes with Ekbir and Tusmit,
but nobody believes them. Tiger Nomads bring you to Exag, and murder takes
you Under the Hills.
Part one of the Tunnel Series.
Retired. No longer available for play.
PER3-08 - A Dark God's Laughter
by Patrick Williamson and Mark Somers - APL 2-10
Across a clear pool of water you see a white bird flying, all around the darkness
of a great cavern looms, threateningly. As you watch the water in the pool
begins to swirl as from its centre a deep crimson stain begins to spread staining
the water the colour of blood. Suddenly the bird stops in midair and falling
it plummets towards the maelstrom of blood that the pool has become. Just
before the bird strikes the water you awaken ... around you others also bestir.
In the distance the rumble of thunder sounds like the booming of some darks
gods laughter.
Part nine of the Voormann's Daughter (TVD) Series.
Retired. No longer available for play.
594CY Scenarios
PER4-01 - Moradin's Forge
by Bob Beck and Patrick Williamson - APL 2-10
What is Moradin's Forge? Reports from the Yatils speak of powers dark and
sinister stirring in the mountains near Exag, bands of Dwarves flying an ancient
black banner with a white hammer are converging on the city of Exag chanting
as they head into the mountains "Moradin's Farg hur nar karng broon", Moradins
Forge will not fall again. A Perrenland regional adventure for characters
level 3-12.
Part two of the Tunnel Series.
Premiered at Kapcon*, Arcanacon, Battlecry. Retired. No longer available
for play.
by Bruce Paris - APL 2-12
You have been invited to the Resting Anchor Tavern in Traft City to sample
Rolf Heiniker's latest entry in the annual Brewer's Competition. It is your
chance to rub shoulders with the city aristocracy, as well as other notable
personages. Let the drinking begin! Suitable for player characters Levels
1-13.
Premiered at Conquest*, Sydcon. Retired. No longer available for play.
PER4-03 - Brother Mine
by Dean Bailey - APL 2-12
The Church of Zilchus has gained the mining rights to the old played out goldmine
near the town of Schwunglestad. Convinced that the mine still holds riches,
they have hired Trennan Burken-Vosser, a geologist to investigate its potential.
But going into a deep, dark hole can be dangerous. What he really needs is
a group of brave adventures to act as bodyguards. Suitable for player characters
Levels 1-13.
Part one of the Brother's Love Series.
Premiered at The Big Weekend* Retired. No longer available for play.
PER4-04 - Battles In The Yatils
by Wes Nicholson - APL 4-14
A force of evil is on the march from the southern Yatils to the ruined Ur-Flannae
city of Kir Russ. Nobody knows why they are heading there, but it can't be
a good thing for Perrenland or the Flanaess for them to succeed. With all
that's going on in our neighboring countries, few troops can be spared to
stop the advance of this force. Which means it's up to some brave adventurers
to do the job. A one round scenario for APLs 4 to 14.
Part three of the Bandits! Series.
Premiered at MAGECon*, Phenomenon, Benquest, CONdescending. Retired. No
longer available for play.
by Patrick Williamson, Mark Somers, Bruce Paris, and James Dempsey - APL
4-12
Whilst in Schwartzenbruin, a letter from an old friend leads lethargic adventurers
in search of a legendary item - something that could change the course of
events in Perrenland - forever. The next scenario after Tinderbox, Lost Souls,
and A Dark God's Laughter. An adventure designed for Average Party Levels
4 to 12.
Part ten of the Voormann's Daughter (TVD) Series.
Premiered at DWARFCon*, Buckets Of Dice, OzCon. Retired. No longer available
for play.
PER4-06 - The Hollows Unveiled
by Bruce Paris - APL 4-12
An ancient artefact, The Sturgenblood Totem, has led you to the very place
of its unmaking - the legendary Hollows Of Mordaine. Here, at The Spire Of
Thrax, must the totem be placed so that no clan may hold dominion over any
other. But will the temptation to keep it be too great? Or will its destruction
unleash an even greater horror on the Concatenated Cantons of Perrenland?
This scenario is the third and final part in The Hollows series, which began
with The Wyvern's Claw and continued in The Yeti's Tooth. For an average party
level (APL) of 2 to 12.
Part three of the Hollows of Mordaine Saga.
Premiered at Reefcon 2004*, ARCon, Leviathon 2004. Retired. No longer available for
play.
PER4-07 - A Nation Mocked
by Patrick Williamson and James Dempsey - APL 2-12
On the borders of the Vesve in the Kershane Pass, the fight begins to drive
the evil out of the great forest and to restore Highfolk, a nation mocked
by an enemy that will not show its hand. An adventure designed for Average
Party Levels 2 to 12.
Part one of the Nation Mocked Series.
Premiered at Spring Revel 2004. Retired. No longer available for play.
PER4-08 - A Furgotten Business
by Dean Bailey and John Deague - APL 2-12
The City of Traft is not where you would expect a new trend in fashion to
emerge; but one has! And it is a fashion that has swept through the Aristocracy
like wildfire. But does the new wave of fashion have a darker connotation?
Where is it coming from? And why is it making one clan, in particular, extremely
hot under the collar? A Perrenland regional adventure suitable for character
levels 1-13.
Premiered at BorderCon, MacquarieCon XX. Retired. No longer available for
play.
PER4-09 - One Jen Too Many
by Wes Nicholson, Brendan Robertson, and Patrick Williamson - APL 2-8
Once every four years, Krestible plays host to Das Grunfest ("The Green Festival").
Along with the usual performers, a popular new bard from Schwartzenbruin has
been booked. But, evil forces are at work to prevent his performance. On the
other hand, perhaps the screaming fans have their own performance in mind?
Fame, glory and superstardom await those with the will and luck to succeed
on the stage of life and you are bodyguards to a star...
Premiered at Arcanacon XXIII*. Retired. No longer available for
play.
595CY Regional Scenarios
PER5-01 - I Dream of Janni
by Mark Somers - APL 2-12
In the town of Rikkendal it's a time of celebration. A wedding is about to
be held and all is well. Or is it? Where is the groom's best man? Or should
that be best ogre? Little Janni is usually such a punctual fellow. What could
be holding him up? And why is that travelling merchant so keen to sell those
funny looking pots? This single session regional scenario for APLs 2-12 rediscovers
the early days of Perrenland's adventures by continuing plots elements started
in Pig Tales and Pots of Knowledge. Set around Fireseek - Readying 595CY.
Premiered at Battlecry 05. Retired. No longer available for play.
PER5-02 - Hell's Gloom
by Patrick Williamson - APL 2-12
A late night meeting on a Rhennee barge, in the midst of Clatsberg City, leads
to a trip into unknown and hostile territory where a good disguise, quick
wits, and a thick fake accent may offer the best, and only, chance of survival.
It is a requirement that players of this adventure have played the Perrenland
regional adventure PER4-07 'A Nation Mocked' before they attempt this adventure.
Set around Coldeven - Planting 595CY.
Part two of the Nation Mocked Series.
Premiered at Conquest* . Retired. No longer available for play.
PER5-03 - Fear Of The Heart
by Andrew Cowan and Patrick Williamson - APL 2-12
A force long thought vanquished has returned. With a lightning strike into
the heart of Perrenland it has awakened the fears of a canton that remembers
all too well. Amidst the panic & confusion, the call for help rings out.
With everyone else leaving the canton will there be those brave enough to
venture in? Set around Planting - Flocktime 595CY.
Part three of the Nation Mocked Series.
Premiered at The Big Weekend*(I). Retired. No longer available
for play.
PER5-04 - A Pit Too Far
by Bob Beck and Patrick Williamson - APL 4-12
An unexpected discovery soon has the PCs exploring unmapped depths below Khundholm,
leading them into what may be the fabled Pit of Neijmargen. Yet it may be
that this adventure will prove to be a pit too far. Set around Flocktime -
Wealsun 595CY.
Part four of the Nation Mocked Series.
Premiered at MAGECon*, Phenomenon 2005
(I), Benquest, CONdescending. Retired. No longer available for play.
by Brendan Robertson - APL 2-10
After the excitement of last year's election of a new Voormann, Schwartzenbruin
has settled down to its role as the premier trade port of Perrenland. There
are dark clouds on the horizon for this majestic city. The lake and river
trade is dominated by the Meerijder clan, but their divisiveness weakens the
whole. Within the docks there are dark secrets and a darker past. What will
your decision be? Set around Wealsun 595CY.
Part one of the Heart Of The Black Bear Series.
Premiered at DWARFCon*, Buckets Of Dice, OzCon. Retired. No longer available
for play.
PER5-06 - Beneath The Citadel
by Wes Nicholson - APL 4-12
Events in the ruins at Kir Russ included some damage to the citadel. In the
rubble, a hitherto unknown passage was found, leading to a sunken city below.
The archaeologists want to check it out, and perhaps it hold the key to the
defeat of Perrenland's enemies, but first it must be made safe. Are you up
for the task? Set around Harvester - Patchwall 595CY.
Premiered at ReefCon*, Leviathan, ARCon. Available for all types of play.
PER5-07 - Dark Days In Deed
by Bruce Paris - APL 2-16
Leaving the battlefront, it is time to return to Traft City for a well-earned
rest. But something more annoying and frustraiting awaits you: the ongoing
machinations of Traft's aristocracy, and the unveiling of a new orphanage
which rivals the local opera house in sheer opulence. Soon you will wish you
were back on the frontline! A very aristocratic adventure for APLs 2-16. Set
around Reaping - Goodmonth 595CY.
Premiered at Spring Revel 2005*. Retired. No longer available for play.
PER5-08 - Bitter Winds, Brother's Sorrow
by Dean Bailey - APL 4-12
The mighty Lake Quag is a dangerous place for Vestmeer sailors without the
added risk of piracy, but piracy seems to be rampant these days. When a loan
survivor washes upon sure from a recent attack, it looks like the culprits
can now been identified. Will the victim's cries for vengeance be heard and
what does all this have to do with the Church of Zilchus. A Perrenland regional
adventure for APL 4-12, set in the Schwartzenbruin city of Meerstadt. Set
around Ready'reat - Sunsebb 595CY.
Part two of the Brother's Love Series.
Retired. No longer available for play.
PER5-09 - Land Rights For Little People
by Bruce Legge - APL 2-8
Tensions run high in eastern Perrenland, with borders being redrawn and various
factions trying to consolidate or expand their holdings. Into this maelstrom
a small voice cries "but we were here first". Can a Rechter sort out this
mess? An adventure designed for APLs 2-8. Set around Sunsebb 595CY - Fireseek
596CY.
Part two of the Sepia Uplands Saga.
Premiered at Summerfest RPG Retreat (Bowral)*, MacquarieCon (Sydney)*.
Retired. No longer available for play.
596CY Regional Scenarios
PER6-01 - Skating on Thin Ice
by Caitlin Jones, Greg Jones, Hugh McVicker and Jonathan O'Donnell - APL
4-12
Winter in Perrenland is cold. Damned cold. Cold enough for Lake Quag to freeze
over. However, this Spring the lake has not thawed and the organizers of the
annual Schwartzenbruin to Traft Yacht Race are worried. The race holds great
religious significance and to have no winner would be an omen of the most
dire kind. So The Kerk has commissioned ice boats, and invited the Heroes
of Perrenland to crew them. Are you willing to accept The Kerk's invitation?
A Perrenland regional adventure for APLs 4-12
Premiered at Kapcon*, Arcanacon 2006, and Canberra Summer Fun. Retired.
No longer available for play.
PER6-02 - Under Naelv's Hill
by Gary Johnson - APL 4-12
An elderly gnome needs brave adventurers to go into an ancient gnomish tomb
and recover her brother's long-dead body. However, it can be just as dangerous
above ground as below when you'e in the Sepia Uplands! An adventure best suited
to APLs 4-12.
Premiered at Canberra Day Madness. Retired. No longer available for play.
PER6-03 - The Fate of the Lina Gersiten
by James Dempsey - APL 4-12
Welcome to the sacred Isle of Cli, where the Voice has its primary seat of
learning, the College of Cli, and the Grove watches over a large Old Seed
area. You have arrived for the biennial festival of Hachjemuziek, but are
approached with a request to assist a very strange looking elf. Will you answer
the request? An adventure for APLs 4 to 12 of special interest to members
of the Voice, Grove and Zee Auszugen.
Premiered at Conquest and Necronomicon. Retired. No longer available for
play.
PER6-04 - Death's Fury
by Patrick Williamson and Andrew Cowan - APL 4-12
A shipment headed for Riberlund carries much needed supplies and reinforcements
to a city cut off from the rest of the nation. But it is beneath the city
where the troubles lie, and an enemy that is now within reach of his goal.
Is there anyone who is willing to join the fight to stop him in time? No matter
the cost? A Perrenland Regional adventure for brave (and only a little bit
foolish) characters of levels 4-12, with emphasis for Auszug, Pax, Den Zauber
and Old Kerk members.
Part five of the Nation Mocked Series.
Premiered at The BIG Weekend*(I). Retired. No longer available for play.
by Mark Somers - APL 8-12
Three years have passed since the Voormann elections, three years since the
election hall was blown up by Karl Hussen and his associates, and three years
since Hasten Weisspeer was killed and resurrected. Since that time there have
been whispers about the Weisspeer pfaltzgraf, and whether he remains the good
man he once was. Will you be able to get to the truth of the matter?
This is a Perrenland regional adventure with a leaning towards investigation.
This adventure will most likely interest characters from the Weisspeer clan,
or those with membership in the following meta-orgs: Rechters, the Voormannsgardt,
Den Masque or the Treasure Hunters. For APLs 8 to 12.
Premiered at Phenomenon* (I), RetroCon*, and DWARFCon. Retired. No longer
available for play.
PER6-06 - The March Of The Hollows
by Bruce Paris - APL 4-12
When The Hollows were unveiled, the first town to fall was the beautiful alpine
sanctuary known as Liesenbrau. No word has come from that once idyllic place
in over a year - until now. Now, word has arrived that civilised life still
struggles within a cauldron of darkness. It is time to reclaim the village
in the name of Traft Canton and Perrenland. It is time to put a stop to the
March of the Drow. Linked directly to Special Interactive prequel due to premiere
at ReefCon 2006.
Premiered at ReefCon*(I) and Winterfest (I). Retired. No longer available
for play.
PER6-07 - The Schwarzstadt Heresy part one
by Patrick Williamson - APL 2-16
Perrenland's spiritual leader the Hetvoorshoolmann is staying tight lipped
on its agenda but has called a conclave of the faithful to meet in closed
session at Ulmt, the spiritual capital of the Old Kerk's Shool. Rumor-mongers
are saying that a division has formed within the Old Kerk, and this division
is being called the 'Schwarzestadt Heresy'. A Perrenland regional adventure
for APLs 2-16.
Part six of the Nation Mocked Series.
Premiered at Spring Revel Down Under 2006. Retired. No longer available
for play.
PER6-08 - Brother's Love Lost
by Dean Bailey - APL 6-12
Two men stood facing each other on a windswept hilltop, so similar in appearance
that they had to be brothers. The younger brother looked at the older with
anger in his eyes.
"So this is how you want it then. Well know this; I will never forgive you
of this betrayal. We were brothers, but from this time forward we are no longer."
The younger man disappears in a flash of shadow.
The older brother watches the younger brother disappear with a tear in his
eye. "No brother, it was you who betrayed me, but you are my brother and I
forgive you." He whispers to the wind.
A woman appears by his side with a faint rustle of leaves. She places her
hand on the man's shoulder. "Come husband, it is time to go. Business will
not take care of itself." He smiles sadly, nods and both disappear.
An ancient temple found, a pirate conspiracy foiled, and innocent man saved.
Now the final part of the drama is ready to be played out. Do you have the
cunning, strength of arms and the charisma to end this tale of a Brother's
love lost.
This is a Perrenland regional adventure that starts in the city of Meerstadt
for APL 6-12. Sea legs may be required.
Part three of the Brother's Love Series.
Retired. No longer available for play.
PER6-09 - Relief Mission
by Wes Nicholson - APL 4-12
The vampire lord Drelnza has taken over her mother's old home of Kir Russ
and has begun expanding her holdings into the surrounding region. A cry for
help from a new ally has adventurers making their way to Khundholm, from where
a relief mission will be dispatched.
A one-round Regional adventure set in Perrenland for APLs 4-12. Khund and
members of the Old Kerk may find this adventure to their liking. PCs below
4th are warned that they play this adventure at their peril. Note that this
adventure is not suitable for large creatures.
Part seven of the Nation Mocked Series.
Retired. No longer available for play.
Special Missions
PERSM4-01 - Dark Risings
by Jean-Philipe Chapleau and Patrick Williamson - APL 2-8
The new Lord of the Khund needs your help on a matter of state. Will you dive
headfirst into darkness to rise to the challenge? Or will darkness rise up
and challenge you? A special mission which can be played in 594 CY by both
Perrenland and Tusmit characters at APL 2-8.
Retired. No longer available for play.
PERSM4-02 - Tryouts
by John Brinsmead - APL 4-10
The Staaljager: many aspire, few are chosen. Will you make the grade? A special
mission for qualification to the Staaljager of the Rosridjer clan. For the
aspirant and a group of friends at APL 4-10.
Retired. No longer available for play.
PERSM4-03 - Seeker of the Sleeping Fist
by James Dempsey and Dean Bailey - APL 4-12
Your request to progress to Seeker within the Order of the Sleeping Fist has
been received. You have been called to an audience with the Master of Trials
of the Order at the Monastery in the Yatils above Krestible. This is an APL
4-12 solo special mission for a member of the Order of the Sleeping Fist.
Retired. No longer available for play.
PERSM5-01 - The Five Masters
by Stephen 'Sly' Gryphon - APL 4-8
A rowdy night at the local tavern leads the characters to ponder several recent
events as they take the usual shortcut home. A special mission for characters
who wish to qualify for the drunken master prestige class (Complete Warrior)
designed to explore and develop the character's central theme. A Living Greyhawk
adventure for Character Levels 3-9.
Successful completion of this special mission met the special requirement
for entry to the Drunken Master prestige class.
Retired. No longer available for play.
PERSM5-02 - Silver is Better than Gold
by Gary Johnson - APL 6-12
Hunters have trapped a unicorn in the forests of the Vesve Hills. What fate
does this hold in store for the other unicorns? A special mission best suited
to APLs 6-12.
Successful completion of this special mission granted access to a unicorn
as a paladin's special mount.
Retired. No longer available for play.
PERSM5-03 - The Purity of Sound
by Andrew Cowan - APL 8-16
The Annual Spring Festival in the village of Laufgen has unearthed a magical
song. With the people of Laufgen left reeling in the song's wake, agents of
the Voice have been unable to trace its origin. It is left to heroes with
an ear for music to get to the bottom of this mystery. A special mission for
a musically inclined character who meets the requirements for entry into the
Seeker of the Song prestige class. It also contains roleplaying opportunities
for worshippers of Joramy. For APLs 8-16.
Successful completion of this special mission met the special requirement
for entry to the Seeker of the Song prestige class.
Retired. No longer available for play.
PERSM6-01
Never released. Not available for play.
PERSM6-02 - On With the Show
by Bronwyn Johnson - APL 10
The star performer of a bardic troupe lives in fear for his life. But who,
or what, is targeting him, and can the danger to him be stopped while the
show goes on?
A one round solo special mission for APL 10, most suited for a single or multi-classed
bard.
Successful completion of this special mission granted access to the Snowflake
Wardance feat.
Retired. No longer available for play.
PERSM6-03 - Love's Loss at Riberlund
by Colleen Simpson and Andrew Cowan - APL 6-8 - 2 rounds
It was with some misgivings that Puggle heard of the transfer of his wife's
unit to Riberlund, and with shock that he received notification of her death
in the fighting there. Driven by a grief compounded by the earlier loss that
same year of his riding dog, Pookie (who had accompanied him on many missions),
Puggle is determined to discover the truth of his wife's death and to retrieve
her body.
A two-round Perrenland Special Mission set in Riberlund and its surrounds
for characters level 5-9 (APL 6-8).
This was a player character-specific special mission, and was not available
for general play.
Retired. No longer available for play.
PERSM6-04 - To Bite the Hand that Feeds
by David Monk Fraser Adams - APL 2-14
The life of a Church Inquisitor is a trying one. The individuals capable of
meeting their church's stringent prerequisites are tested constantly during
their tenure and must always be on the alert for signs of corruption within
their church and its worshippers. The Inquisitors are the guardians of the
faith and protectors of its holy mission. In normal times such zealous enforcers
are not required, but these are hardly normal times...
A brief investigation-based special mission for individuals of APL 2-14 who
are seeking access to the Church Inquisitor Prestige Class. Set in the Concatenated
Cantons of Perrenland.
Successful completion of this special mission met the special requirement
for entry to the Church Inquisitor prestige class.
Retired. No longer available for play.
Interactives And Mini-Scenarios
PERI2-01 - Keeping One's Head
by Bruce Legge, Ross Gilbertson, and Donna Maron -
APL 2-6 - 4 sessions.
The PCs are travelling with a flotilla
of ships that are carrying a wedding party and wedding gifts, as
well as goods to be traded. The ships are travelling from
Schwartzenbruin, via Clatsberg, Oomlett and Shanmott, to Merquadek
on Flinderlord island (where the wedding will take place), then on
to Traft. A number of unexplained disappearances of ships on Lake
Quag has put the Zee (the Perrenland Navy) on alert, and they are
sending a newly commissioned keelboat along with the ships for
protection.
Premiered at Phenomenon 2002 in August 2002. Retired. No longer available
for play.
PERI2-02 - Festilijk
Vorjarr
by James Walker and Brendan Robertson - APL 2-6
- 4 sessions.
The PCs find themselves embroiled in what at
first seems to be run of the mill horse thievery. Before too long,
however, links to The Old One become all too clear (and very
dangerous!).
Retired. No longer available for play.
PERI3-01 - When the Sun Sets In
Brebanward
APL 2-8 - 2 sessions.
In the
Northern Yatils lies the sleepy village of Brebanward. Most days
Brebanward is a few short steps away from nowhere, but for a few
days this year Brebanward is hosting a Morgenrood Clan gathering.
What does this mean? Time to catch up with friends and relatives.
Time to meet young people from other villages, cantons or clans.
Time for the elders to discuss matters of consequence. Time to eat
and drink and celebrate the fortunes of the Morgenrood
Clan.
Young Mitti Langersing watches the preparations from her
perch, looking down on the hastily arranged preparations. In her
imagination, the gathering has begun already. She smiles. This will
be a week to remember. But, who else is watching, dreaming,
planning, plotting. Deep in the Yatils, darker denizens await. The
gathering at Brebanward is yet to begin. Yet, another gathering may
have already begun nearby.
Come and play the latest Perrenland
interactive set in the small mountain village of Brebanward. The
interactive is a mixture of in-character free-form and mini modules.
No two characters will have exactly the same experience and you may
get the chance to participate in a small part of this region's
future. Why wait, come to Brebanward to celebrate the gathering of
the Morgenrood clan. In the Yatils, some places know only darkness.
Premiered at Conquest 2003 in April 2003. Retired. No longer available
for play.
PERI3-02 - Fresh air, mountain
views
by Bruce Legge, and helpers - APL 2-10 - 3
sessions.
The population of Perrenland is increasing, and unoccupied land is at a premium.
Till Vissjer has obtained permission from the Voormann to found a new town
in the Sepia Uplands Adventurers are needed to make sure it is safe for the
settlers. Bring your cash as well as your weapons. Maybe purchase a plot of
land for yourself, or support the building of local businesses and institutions?
This is a one-off Living Greyhawk
event that offers unique rewards. Play one of your characters in a
freeform-like scenario, interspersed by a number of tabletop mini
adventures chosen by your actions.
Premiered at Phenomenon 2003 in June 2003. Retired. No longer available
for play.
PERI3-03 - Darker Waves
by Bruce Paris - APL 8.
Most of the Riverview furniture has gone missing, along with the clerical
artefacts smuggled into Traft City by the Dark Wave Crime Syndicate. The syndicate
itself has gone to ground, and things look grim. Can you uncover the furniture,
the artefacts, and more importantly - the Syndicate? This adventure consists
of four mini-scenarios designed to be played at a convention at APL 8.
Premiered at Reefcon 2003 on 1st August 2003 in Cairns, Queensland. Retired.
No longer available for play.
PERM3-01 - Roodbergs be Damned
by Dean Bailey - APL 2-8
In the small mountain village of Grunsenke the people are in trouble. The
Karlsfurt River, lifeblood to the village, has dried up. Without it the crops
are withering and the livestock are dying. The people of Grunsenke are unable
to trace the source of the problem as the river flows from Vosser land, and
the Vossers have been turning away all of the Roodberg villagers. It is up
to you to discover what the Vossers are hiding and restore the river so the
Roodberg village will not die.
Retired. No longer available for play.
PERI4-01 - There are no Dragons in
Brebanward
by Dean Bailey and John Deague - APL 2-10 -
2 sessions.
A year has passed since the unprecedented events
at Brebanward. Once again (or for the first time) you find yourself
in the small town. Hopefully this time there will not be Iuz serving
orcs from the nether planes or mad Nerull worshipping vampires to
spoil your trip. You will just have to see.
Well one thing is for
certain. "There are no Dragons in Brebanward" Siggart would not lie,
would he?
Ran at Arcanacon 2004
in January 2004 in Melbourne. Retired. No longer available for play.
PERI4-XX - Sepia Follies
by
Bruce Legge, and helpers - APL 2-10 - 2 sessions.
Last year
the town of Schwunglestad was established in the Sepia
Uplands.
So how is it doing one year on? Why not pop by for a
visit and see your friends at the Skiing Ogre Lodge or the Home for
Retired Animal Companions. I'm sure the friendly folk of the Sepia
will be most welcoming, including that new chap. What was his name
again? Something beginning with 'I'?
An interactive for
characters of levels 1 to 11.
Ran at Phenomenon 2004
in June 2004 in Canberra. Retired. No longer available for play.
PERI4-02 - Loose Ends
by Bruce
Paris - APL 4-12 - 2 sessions.
This event is set in Traft
City in Perrenland and costs 2 TU to play. Lord Boone of Traft City
needs your help, once again. With battles in the Yatils, and
skirmishes with Iuz in the Vesve, those in power have requested that
he tie up any loose ends before the entire city becomes embroiled in
any oncoming war. At present, he is investigating a series of new
crimes being launched by the Dark Wave, so he has no time to deal
with petty problems ... but you do ...
Ran at Reefcon 2004 on 7th August 2004 in Cairns, Queensland. Retired.
No longer available for play.
PERI4-03 - Viel Aerger in Kleinen
Schwarzestadt [Big Trouble in Little Schwarzestadt]
APL
2-12 - 3 sessions.
It is time for the annual election of the
town council. It is also a festival time, a celebration of a
birthday. However, a small group of residents have had some worrying
information from Thardur. It seems that not is all well.... Are you
the sort of person who can sort out any sort of surprise?
Ran
at Leviathon 2004 on 14th August 2004 in Quakers
Hill, Sydney, NSW. Retired. No longer available for play.
PERI4-04 - Silence of the
Damned
by Patrick Williamson et al - APL 2-12 - 3
sessions.
As the long cold of winter chill descends upon the
pass at St Cuthbert's a company of heroes will test their resolve
where the metal meets the meat and only the silence of the damned
will stand testimony if they fail. This is a two round continuous
event. Cost is 3 TUs for Perrenders - 6 TUs for everyone else.
Part of the Nation Mocked Series.
Ran at Spring
Revel 2004 on 3rd October 2004 in Macleod, Melbourne, Vic. Retired.
No longer available for play.
PERI5-01 - Brebanward
Rising
by Dean Bailey, John Deague, Hugh McVicker, Jon O'Donnell, Greg Jones
- APL 2-14 - 3 sessions.
Return for the
final chapter in the Brebanward saga. The town is destroyed by
Vermillion, its leaders dead. What will come next?
The
interactive is a mixture of in-character free-form and mini modules.
No two characters will have exactly the same experience and you may
get the chance to participate in a small part of this region's
future. Limited numbers so book early.
A three session Living
interactive for 30 players
Ran at Arcanacon 2005 in January
2005 in Melbourne, Vic. Retired. No longer available for play.
PERI5-02 - Streets Of Ruin
by
Andrew Cowan, Patrick Williamson, Carl Rohweder, Glen Tait, Steven
Daniels, Warren Wright, Scott Evans and Alan Greenfiel - APL 2-16 -
2 sessions.
Deep in the heart of Nederboden an army of evil
holds the city streets in a vicelike grip. The outnumbered city
defenders are trapped in the fortress with little hope of relief
arriving in time. Only a few brave souls have made it through the
enemy's lines - could it be these heroes that prove the difference
and bring ruin to the forces of darkness?
A Special Perrenland
Interactive Scenario.
Premiered at The Big Weekend
2005 on 1st May 2005 in Brisbane, Queensland, and ran again at
Spring Revel 2005 in Brisbane, Queensland on 29
September, 2005. Retired. No longer available for play.
PERI5-03 - An Ill Wind in
Krestible
by Bruce Legge, Chris Weekes, James Dempsey,
John Brinsmead, Karl Lommerse, Mark Somers, and Steven Coling - APL
2-16 - 2 sessions.
There are conflicts within the Weisspeer family and tensions with the Hussens
are unresolved. The threat of invasion is ever present but Krestible City
is untouched as yet... or is it?
A special Living Greyhawk Perrenland region interactive
in two related streams for investigative PCs of APL 2-8 and APL 8-14
- pick one (You can only play this game ONCE). There is a limit of
36 players per stream, and each will run over two convention slots,
morning and afternoon. Expect more PC to PC interaction and less
combat than the usual LG format, but that doesn't mean you won't
have to protect yourselves.
Ran at Phenomenon 2005
on Sat 11 June and Mon 13 June 2005 in Canberra, ACT. Retired. No
longer available for play.
PERI5-04 - Return To The Temple Of Incabulos
by Robin Farnsworth, Ben Bolton and Bruce Paris - APL 2-16 - 2 sessions.
Traft City has been struck down with a series of deadly plagues. As soon as
priests cure, the plague strikes again. People are actually dying of disease!
The call goes out: who can stop this madness and save Traft City?
Ran at Reefcon 2005 on Sun 31 July in Cairns, Qld. Retired. No longer available
for play.
PERI6-01 - Jor-Russ 'What Lies Beneath'
by Andrew Cowan, Stephen Daniels, Adam Cowan, Richard Smart & Martin
Low - APL 2-16 - 3 sessions.
The echoes of battle linger as the streets of Riberlund lie quiet once again.
With the battle won, the city's defenders toast their victory as the commanders
plan their next move. It is the secrets beneath the streets that now draw
their attention leading to an all out assault on the heart of Riberlund's
troubles...
A Special Perrenland Interactive for character levels 2-16 with special significance
for military PC's.
Premiered at The Big Weekend 2006 on 1st May 2006 in Brisbane,
Queensland. Character
signup now closed. Retired. No longer available for play.
PERI6-02 - Perfect Match
by David Adams, John Brinsmead, James Dempsey, Greg Jones, Bruce Legge,
Wes Nicholson & Jeff Richardson - APL 2-14 - 2 sessions.
It's time for the many single citizens of Schwungelstadt to look for a partner,
and what better way to do that than at a bachelors and spinsters ball? Nothing
could possibly be finer, nothing could possibly go wrong. No weapons allowed,
no magic either. A four to five hour interactive for character levels 1 to
15.
Premiered at Phenomenon 2006
on 12th June 2006 in Canberra, ACT (Character
signup now closed) and Retrocon 2
in Melbourne, Victoria. Retired. No longer available for play.
PERI6-03 - The March of the Hollows - Director's Cut
by Bruce Paris - APL 4-12 - 2 sessions.
Lady Ceseara Aaronfaar has requested that your Jaeger Patrol scout out a section
of Traft Canton in order to ascertain the extent of the famine and the influence
of the invading Hollows scourge. This is an entropic journey for APLs 4-12.
Premiered at Reefcon 2006 on 31st July 2006 in Cairns, Queensland. Retired.
No longer available for play.
PERI6-04 - Ein Schrein Kurzschluss (One Shrine Short)
by Summerfest Writers group (Chris Gammage, Richard Priest, Scott McManus)
- APL 2-12 - 2 sessions.
Like the rest of Perrenland the town of Schwarzestadt is feeling the affects
of the gloom. One by one towns folk have been become reclusive and even the
usually happy Halflings have become unusually quiet! The annual re-dedication
of the shrines to the gods of the Old Kerk has been postponed long enough.
In an effort to provide something to take peoples' minds off their troubles
the Hetman has suggested that council sponsor a great party with a slightly
religious theme. What can possibly go wrong?
Premiered at Summerfest
RPG Retreat on Sunday, 11 Dec 2005 in Bowral, NSW. Retired. No longer
available for play.
PERI6-05 - Force Tenh from Stadgau
by Chris Gammage, John Grierson, Angela Kemp, Ben Kemp and Richard Priest
- APL 2-14 - 4 sessions.
The Duke of Tehn has raised his banner over Redspan and has called for aid
to help in the reclamation of Tehn from the darkness that has blighted it
for so many years. In Perrenland, the Old Kerk which has long concerned itself
with the plight of Perrenland's fellow Flan nations, has funded the Eastern
Pax Mecuri Legion from its own coffers to reinforce the Duke. Despite the
troubles at home, an awe-inspiring force of soldiers, stocked with supplies
the country can ill afford to give, has set forth from Stadgau, bound for
Tehn; the Ballard 'Orgbru Ing ler Flanae' (Hope to the Flan) on the lips of
the legion's Kanzlers. A two round, 4TU Perrenland Special Interactive for
levels 1-15.
Premiered at Winterfest in Blacktown, NSW, 11-13 August, 2006.
Retired. No longer available for play.
PERM6-01 - Broken Spears
by David Monk Fraser Adams - APL 2-8
The Weisspeer clan are famous for the breeding and rearing of their Weisspeer
hill ponies. But in this time of war, horses are in high demand and are a
valuable tool in the Auszug arsenal. The Weisspeer clan is conflicted over
the role that their specific breed should play ... a conflict which has come
to a head in the small town of Bokheuvel.
A scenario for APLs 2 to 8 of particular interest to Weisspeer clan members.
Retired. No longer available for play.
PERM6-02 - Lifesavers
by Jon Naughton- APL 8-14
What happens in Perrenland does not always stay in Perrenland. The Perrenland
ambassador to Greyhawk city has been recalled to deal with some local intra-clan
problems. In these dark and troubled times though, a clan divided weakens
all clans and has implications for the nation as a whole.
A Perrenland interactive for PCs of character levels 6-15 (APLs 8-14).
Retired. No longer available for play.
PERI7-01 - Journey of the Lyre
by Adam Cowan, Andrew Cowan, Stephen Daniels, Joe Fitzgerald, Martin
Low, Richard Smart and Patrick Williamson - APL 4-14 - 3 rounds
Rumors persist that within the heart of Perrenland's most holy city exists
a core of evil bent upon bringing down the oldest and most powerful institution
within the Perrenland, the Old Kerk. Thus it is should be of no surprise that
once again you find yourselves involved in the machinations of a nation whose
sense of self is beginning to topple. A Perrenland special interactive for
APLs 4-14.
Premiered at Asia Pacific Bordercon 2007 in Brisbane, Queensland.
Retired. No longer available for play.
PERI7-02 - Reveling Embers
by Andrew Cowan, Stephen Daniels, Bronwyn Johnson, Gary Johnson and Richard
Smart - APL 2-14 - 1 round
The Festival of the Gods in Needfest is usually a celebration of the Old Faith
in Perrenland and a time of reflection and renewal. With the current rift
in the ranks of the clergy and its followers, this year's festival could be
just what the Old Kerk needs to bring the faithful together once again. Of
course there are those that want to see this rift become permanent ... do
you have what it takes to keep the peace? A one-round Perrenland Regional
Special Interactive set in Clatspur for APLs 2-14.
Premiered at Draigcon 2007 in Brisbane, Queensland. Retired. No longer
available for play.
PERM7-01 - The Qadi's Ransom
by Gary Johnson - APL 2-8
A priest of Al'Akbar has been captured by bandits on the way to officiate
at a wedding in Krestible, and is now being held for ransom. The priest's
loyal acolyte seeks aid from passing strangers in the tent city beyond the
Vestgate of Yatilsskaad. Will you respond to his pleas? A one-round Perrenland
Regional mini-adventure set in Krestible Canton for APLs 2-8.
Premiered at Asia Pacific Bordercon 2007 in Brisbane, Queensland.
Retired. No longer available for play.
PERI8-01 - My Big Fat Perrender Wedding
APL 2-14 - 2 rounds
A major wedding for an important Perrender is taking shape in Schwarzestadt.
The guest list is a veritable 'who's who' of the Quaglands. Adventurers are
required to help things run smoothly, and if all goes well, maybe get an invite
to the event itself... A two-round Regional interactive set in Schwarzestadt
for APLs 2-14.
Premiered at Eyecon
2008 in Sydney, New South Wales. Retired. No longer available for play.